February is KILLER ROBOT MONTH!
This 1976 cover is by Bob Oksner.
COMICS, OLD-TIME RADIO and OTHER COOL STUFF: Random Thoughts about pre-digital Pop Culture, covering subjects such as pulp fiction, B-movies, comic strips, comic books and old-time radio. WRITTEN BY TIM DEFOREST. EDITED BY MELVIN THE VELOCIRAPTOR. New content published every Monday, Wednesday, Thursday & Friday.
Inner Sanctum: "Boomerang" 11/25/45
A man suspects his wife and his business partner of plotting to murder him. He decides to act preemptively.
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"The Case of the Purple Blackout" (writer and artist unknown) appeared in America's Greatest Comics #4 (Aug-Nov. 1942). Though dealing with home-grown gangsters and not mentioning the war, I have a vague theory that the idea for the tale might have arisen from war-imposed blackouts.
Whether I'm right about that, it's a fun story. A scientist invents a purple mist that blinds anyone caught up in it unless you are wearing special goggles. Immediately, a gangster named Honest John Black (he conveniently introduces himself during the robbery) steals both the mist and the goggles.
Soon, Honest John and his gang use the mist to pull off large-scale robberies. They are wearing the goggles. The cops--and eventually Bulletman and Bulletgirl--try to stop them but are stymied by the mist-induced blindness.
It seems like the thing to do would be to go to the scientist who invented the mist and ask him to make a few more goggles. But they don't and, during a second robbery, Bulletgirl is captured.
Bulletman then draws on his own scientific abilities and whips up an anti-mist mist. The next time the gang strikes, the purple mist is counter-acted. With the good guys able to see, Bulletgirl gets free and the bad guys are quickly rounded up.
It's a fun yarn, with effective art that moves the story along quickly. There's a nice parallel between the brutality of the crooks and the determination of both the Bullets and the cops to protect the innocent.
You can read this one online HERE.
Next week, we'll visit with Dullwit, a fox who definitely ISN'T as clever as a fox.
X Minus One: "The Scapegoat" 8/8/57
Louis L'Amour's 1957 novel Last Stand at Papago Wells is a favorite of mine, since I'm a sucker for "last stand" stories. Wandering cowboy Logan Cates takes refuge at the titular water hole and soon finds himself in charge of several other groups of men and women trying to escape Apache warriors. The group finds themselves besieged.
Toss a shipment of gold into the midst of this and Logan finds that potential conflict among the whites can be as dangerous as the Apaches.
I didn't know until I recently ran across it on Crackle TV that this book had been made into a movie in 1958, with the title changed to Apache Territory. Rory Calhoun plays Logan Cates.
The movie is a reasonably faithful adaptation of the book, though the number of characters is reduced a little and some of their relationships are shifted about. But the main action beats are pretty much the same. The Apaches send fusilades of bullets and arrows into the defenders, but are never seen. Cates has to sneak out one night to hunt for food. Slowly, the defenders are picked off. There seems to be no escape.
It's a good Western that generates a tense atmosphere throughout. Calhoun is quite good as Cates and the supporting cast is fine. John Dehner (one of my favorite character actors) is especially good as a man you just KNOW will turn out to be rotten even before he does anything to show us he's rotten. When Dehner played bad guys, he had a subtle talent for making himself ooze just a touch of venom in everything he does or says.
As is usually the case, the movie isn't quite as good as the original book. But it's still good and worth watching.
Justice League #202 (May 1982), written by Gerry Conway and drawn by Don Heck, is a fun issue that tells a well-constructed story, but I gotta pause to make fun of the first page before discussing the story itself.
This story is set in a time when the JLA all shared their secret identities with one another. Batman is in space, repairing a component of the JLA satellite. No one, other than Hawkman (who is also on satellite duty) can see him. WHY is he wearing his cowl in space? How much money did it cost to design and build a space helmet that would fit his cowl? Does he expect to run into a cowardly, superstitious space mugger who will be frightened by the Batman cowl? No one can see you in space, Bruce! Give yourself a break and take off the mask!
Of course, the reason is that he looks cooler with the mask on and readers will readily identify who he is. And this is appropriate. But I'm just not sure there's a good in-universe reason for it.
Anyway, something goes wrong with the repair. Batman is knocked out and flung into space. A hole in the satellite means it begins to decompress inside.
Hawkman sends out an emergency signal. What follows are a few pages that I expect might have been added because the main story didn't fill 25 pages. But, if so, it's expertly done filler. We see what Wonder Woman, Red Tornado, Atom and Zatanna were doing just before responding to the signal. We also see why other JLA members don't respond--they are either too busy (Superman is chasing a comet; Aquaman is helping a damaged ship,etc) or don't hear the signal. Flash, for instance, was taking a shower. It's a nifty little sequence that helps add a little verisimilitude to the DC Universe.
Once aboard the satellite, the heroes plug up the hole. In the meantime, though, Batman's drifting body has disappeared from the scanners.
The heroes head out in a shuttle to search for the Caped Crusader. They pass through a barrier that takes them behind a cloaking field and discover a huge alien ship. The ship defenses activate and the heroes spend a few pages battling tentacles, lasers and missiles before getting inside.
Once inside, a robot tells them that the "doctor" is busy right now. The helpful robot also explains what's going on.
200,000 years ago, an alien explorer--a bear-like being named Ursak--was travelling to different worlds. When he stops on a world inhabited by primitive cavemen, he's injured in an attack and his automatic medical equipment is damaged. So he puts himself in stasis and calls for help.
The hospital ships takes millennia to trace the signal and, when it arrives, mistakes Batman for Ursak. So the emergency medical treatmen Batman has been receiving turns him into a alien hybrid with super strength and an unstable outlook on life.
The JLA tries to subdue him, but get their butts handed to them. Soon, only Hawkman is still standing. But he's been studying the ship and is able to lure crazy-Batman into a trap, knocking him unconscious with an electrical surge that also disables the hospital ship.
So far, we've had a well-written and well-drawn science fiction adventure. Gerry Conway then manages to give the tale a nicely ironic ending. The ship is reactivated and realizes its mistake. Batman is cured. AND we also learn that Ursak did not come to Earth, but to another planet. The signal sent back to his homeworld had been distorted and brought the hospital ship to the wrong place. It continues on its journey to find Ursak while the JLA members wonder how Ursak will feel when he learns he's been in suspended animation for 200,000 years.
It's a strong story from start to finish. The action scenes allow each JLA member to have their moments; Hawkman solves the problem with brains as well as brawn; and the saga of Ursak gives it all a strong science fiction feel that works very well.
Next week, we'll head back to 1942 and visit Bulletman.
Mystery is my Hobby: "Cinderella for the Day" (date unknown)
Drake is in the audience for a radio show titled "Cinderella for a Day" when that day's winning contestant is poisoned during the live broadcast.
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As I've mentioned before (HERE & HERE), if it's an RKO film from the 1950s and drops Charles McGraw into a Film Noir setting, then its gonna be good.
Roadblock (1951) pulls off an unusual twist to the Femme Fatale formula. McGraw is an insurance investigator named Joe Peters. While wrapping up a case in the opening scenes, we find out up front that he's smart and capable. But when he meets Diane (Joan Dixon), his moral downfall begins.
Diane wants money and isn't (at first) interested in a guy who makes an average middle-class salary. The typical Femme Fatale route here would be for her to vamp him into using his insurance connections (with inside knowledge to large cash shipments) to get enough money to keep her happy.
But she really falls for him and soon decides she's okay with less money as long as her man loves her. But Peters has jumped the gun. On his own initiative, he's sold information about a cash shipment to a known gangster. By the time he learns he doesn't have to do this, it's too late. Once he's in, he can't get out. Besides, how does he know Diane won't begin to miss her lavish lifestyle before long?
So a mail robbery that nets over a million dollars goes off. Peters, ironically, ends up investigating the crime along with his partner (Harry Miller) and a federal agent (Milburn Stone--a few years away from hanging out his medical shingle in Dodge City on Gunsmoke).
The trouble is that there isn't a lot Peters can do to inhibit the investigation. Both his partner and the fed know what they're doing. One of the robbers is caught. Though this guy doesn't know about Peters' involvment, he's a link that could eventually lead to Peters.
Desperate measures are needed to cover his tracks more thoroughly. But Peters' partner might already be suspicious.
A weak link in the movie is the lack of real chemistry between McGraw and Joan Dixon--there's no reason to believe they fall in love other than because the story requires them to do so. But the twist of McGraw going bad to get the girl when he doesn't need to adds some dark irony to the solidly told tale. And a final car chase along the semi-dry Los Angeles river bed is pretty nifty. Roadblock doesn't equal McGraw's Narrow Margin in quality, but it's still a film worth watching.
Marvel Feature #12 (November 1973. Writer: Mike Friedrich. Pencils: Jim Starlin) picks up right where the previous issue left off, with Ben drudging through the desert after his fight with the Hulk. Ben is complaining about his lack of transportation when Iron Man suddenly flies by. Ben is momentarily happy, but though the Armored Avenger clearly sees his fellow hero, he doesn't stop to help.
At the base, Iron Man soon encounters the Blood Brothers--super-strong alien vampires that Tony has fought before. They out-muscle him, but Iron Man manages to use some clever tactics to get some distance from them. Unfortunately, that distance takes him on a head-on collision with Ben.
The two heroes are stunned. Ben recovers in time to defend himself against the Blood Brothers. When Iron Man wakes up, they double-team the bad guys. This, along with a landslide started by the fight, help them win.
Thanos, who is monitoring the fight, dislikes failure. The Blood Brothers disappear, though Ben and Tony don't know if they were destroyed or teleported away. In either case, the good guys have won.
And Ben has a ride home now!
Or does he? Sadly, Iron Man doesn't have enough power left in his suit to carry his rather heavy ally. Ben is still stuck with walking out of the desert.
I like a number of things about this story. First, though it ties in closely with the events in Captain Marvel, it is an independent story that can be read on its own. Obviously, the story exists in part to advertise C.M., but you don't have to buy it if you don't want to do so.
Second, Starlin's art is fantastic and the fight scene that is the meat of the story is more fun than a barrel of alien vampires.
Third, the framing gag about Ben NOT getting a ride from Iron Man and the middle-of-the-story gag about Iron Man colliding with Ben are funny. The humor fits Ben's personality to a T and the colliding gag is made an organic part of the overall fight.
These two issues of Marvel Feature were the last two of this anthology series. They demonstrate that Ben is indeed a character able to support a team-up book, so Marvel Two-in-One would soon be appearing on the newstands.
Next week, we'll jump over the DC Universe and visit with the Justice League of America.
The Shadow: "Ghost of the Stair" 12/29/40
Lamont and Margo are staying in a hotel that is apparently haunted. Soon, an actual murder occurs.
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Read/Watch 'em In Order #158
In "Hok Visits the Land of Legends," (Fantastic Adventures, April 1942) Manly Wade Wellman brings the pulp-era adventures of Hok to an end. We will be covering one last Hok story, published posthumously in 1986, but our caveman adventurer is about to take a four-decade break from adventuring.
In this story, Wellman also overtly identifies Hok as the source of the legends of Hercules. In fact, Hok is going to accomplish at least two of Herc's Labors in this story.
The story begins with Hok hunting a mammoth. He invents what is more or less a primitive ballista to injure the beast, then follows it. It is rumored that there is a mammoth graveyard--a place the creatures all go to die. Hok pursues the wounded mammoth through the snow for three exhausting days.
Finally, the mammoth tumbles into a verdant valley where the temperature is warm. Here, Hok finds the mammoth graveyard. He also encounters a tribe of people living in the trees. They live in the trees because there is danger both on the ground and in the air.
On the ground is a creature the locals call a rmanth. In a footnote, Wellman lets us know this is a dinoceras.
In the air are pterodactyl-like creatures called Stymphs. Hok soon has his hands full in dealing with all this stuff. In addition to the dangerous fauna, he gets on the bad side of the tyrant who rules the tree people. So Hok has to arrange a coup to get rid of this guy while also taking care of the local monsters.
It's a great story, with Wellman expertly weaving together the various plot threads. It's in a footnote admidst all this that he tells us that Hok is indeed the origin of the Hercules myth. (I'm enough of an annoying traditionalist that I wish he had used the name "Heracles," but no one ever does. Sigh.) Between the Rmanth and the Stymphs, Hok gives the world the source of two of Hercules' Labors--the Stymphalian Birds and the Calydonian Boar.
As I said, this ends the pulp-era adventures of Hok and, with the overt parallels Wellman makes to Hercules, this would have been a solid ending for the series. But we will eventually get one more Hok tale. We'll talk about that one soon.
You can read this tale online HERE.
Now he's making a deal with the Leader. They each pick a champion and have them fight. The winner gets control of both champions and the scientific knowledge of the loser.
Kurrgo picks the Thing while the Leader--not surprisingly--picks the Hulk. Kurrgo claims that the Thing's intelligence and experience will give him an advantage over the stronger Hulk, but hedges his bets by secretly transmitting cosmic radiation to Ben, increasing the hero's strength.
Ben is teleported to an Old West ghost town and the situation is explained to him. To force him to fight, Ben is told he has to get past Hulk in time to deactivate a world-destroying bomb.
Hulk is teleported in and he fights pretty much because he's annoyed and doesn't know what's going on. He even insults Ben's catch phrase, which I think is pretty low.
What follows is a fun battle, with Starlin's art capturing the power of the superstrength punches being thrown. Ben does try to explain about the bomb, but an angry Hulk is not known for his listening skills.
Ben does get to the bomb, only to find out its a fake. When the villains try to tractor-beam Hulk into their ship, Ben tags along. Leader finds out Kurrgo was cheating. The heroes make quick work of Kurrgo's robot, then jump to the ground before the ship explodes. Hulk jumps away and Ben is stuck alone in the desert.
The story breaks no new ground--it's pretty much consists of establishing a reason for Hulk and Thing to fight, then showing us that fight. But it's succeeds in being a fun fight AND it does show us that Ben is a viable character to host a team-up book.
Next week, we'll confirm this conclusion by looking at the next issue of Marvel Feature.