Thursday, October 31, 2024

Game For Heroes

 




With World War 2 approaching its end, one-eyed commando Owen Morgan is tasked with a mission. He's to scout out one of the Nazi-occupied Channel Islands--an island on which he grew up--because it was feared that the Nazis on the island would not surrender once Germany fell.

An American commando team accompanies him, assigned to sabotage any ships in the island's harbor. Things go awry and both Owen and the commandos are captured.

From here, things get really interesting. Owen actually befriends a German sergeant named Steiner, a hard-core veteran of the Russian front, but who is not a Nazi but a decent human being. But the commander of the Germans on the island is a fanatical Nazi named Radl, who holds the loyalty of a unit of SS troops. It's Radl who refuses to accept the news that Hitler is dead when this is reported over the radio.

The book is obviously setting up a clash between the prisoners & good Germans vs the SS troops. But before that, in an incredibly intense action scene, Allies and Germans must team up to take a life boat out into a near-hurricane storm to save the crew of a German ship hung up on some rocks.

This leads directly into the equally intense climax, in which the Allies and good Germans do indeed have a final battle against Radl and the SS.

It's a book that kept me up until 1 am last night because I didn't want to put it down. Great action, great characters, with themes of friendship and courage running throughout.

This was written in 1970 under Higgins' James Graham pen-name, a few years before "The Eagles as Landed" put him on the bestseller list. It's interesting to note that he reused several character names (Steiner and Radl) for major characters in "The Eagle as Landed" and also reused a minor plot point. (The Steiners in both books briefly serve in a unit that has men riding a modified torpedo that carries a second torpedo to be launched at Allied shipping.) Higgins also used the idea of Allies and Germans teaming up to save lives as a major plot point in his later novel "Storm Warning." And his World War II novels often explore the idea that not every German fighting in World War 2 was evil.

Higgins was writing adventure novels, not dissertations on morality, but I always kind of wished he had explored the idea of good Germans a little further. Usually, Higgins admirable German characters are brave soldiers serving their country. A discussion of about the right/wrong of serving one's country when that country is ruled by a despotic maniac bent on racial genocide would have been interesting. To be fair, Higgins does deal with the evils of Nazism quite powerfully, but his good Germans are still on the front lines shooting at the Allies. This doesn't make them less effective as characters in Higgins' novel and the author's general point about not condemning every German is valid. But I'm always reminded of the character of Eric Koenig from Marvel Comics. Eric was a German who fought with the Allies as a member of Nick Fury's Howling Commandoes. In his view, overthrowing the Nazis was the best way to serve Germany.




But then, if Higgins spent too much time delving into moral philosphies, there wouldn't have been room for his great action scenes. Game for Heroes is intense and unputdownable.

Wednesday, October 30, 2024

Avengers Annual #1 (Part 2)

 

cover art by John Buscema
(with alterations by John Romita)


Last week, we looked at the first chapter of Avengers Annual #1 (1967), written by Roy Thomas and drawn by Don Heck. In it, we saw the Mandarin gather together a team of supervillains. He sends them out to attack three different locations, one each in Africa, Asia and South America.


For this chapter, the action moves to South America, where Power Man and Swordman lead an army of mercenaries to capture a diamond-rich city. The two villains speed past the defending army in an air car and confront the city officials with an ultimatum. Either they give up or THE HUGE SWORD HOVERING OVER THE CITY will drop down and destroy everything.




The city officials are cowed and about to surrender when Wasp and Goliath show up. What follows is a cool fight scene, with Goliath and Power Man beating down on each other, while Wasp tries to snatch the activation device for the sword away from Swordsman.




Goliath takes more hits than he gives, but then uses his size-shifting abilities to confuse the villain and get in a knockout blow. Wasp is temporarily stunned by Swordsman, but recovers quickly enough to save her husband's life later in the fight.


But Swordsman does have time to use the device and send the sword dropping down towards the city. This, in turn, gives Iron Man a chance to save the city, using every drop of energy in his suit to stop the sword from falling and eventually throw it off into the jungle.



I have always been a little critical of Don Heck's work. I've always thought his figure work was a little stiff. But looking at this issue is making me re-evaluate my opinion. His art is dynamic and strong throughout, with the above Iron Man splash page being a highlight.


The writing is strong as well. We have a unique threat, a well-choreographed and fun fight scene and a moment of epic heroism. 


So this chapter ends with one of the Mandarin's three attacks being thwarted, though the Master Villain once again reminds us that only one of the three needs to succeed for his Master Plan (whatever that may be) to also succeed.  Next week, we'll see how things go for his team in Asia.

Tuesday, October 29, 2024

Monday, October 28, 2024

Friday, October 25, 2024

Friday's Favorite OTR

 Screen Directors Playhouse: "Prince of Foxes" 1/4/51



An agent of Casare Borgia is sent to help bring an independent city-state under Borgia's control, but suffers a crisis of conscience. Douglas Fairbanks takes the Tyrone Power part from the movie, while William Conrad does a superb job taking over from Orson Welles playing Borgia.


Click HERE to listen or download. 

Thursday, October 24, 2024

Sabotage in Space

 


Read/Watch 'em In Order #172


The penultimate entry in the Tom Corbett book series is 1955's Sabotage in Space, which begins with Tom, Roger and Astro coming close to sabotaging their own careers.



Frankly, they screw up. They get into a fight with another crew of cadets, which lands them in hot water. Their punishment is to spend time each day pulling guard duty, which in turn leaves them less time to study for upcoming exams. This, in turn, leaves them with little time to sleep in order to make up the study time.


I actually like the way this one begins--showing that our young and hyper-competent heroes can still have human moments and make poor decisions. As far as the plot is concerned, this also leaves them in a position to get thrown into the middle of the action.


A new spaceship is being tested. The ship is designed to carry smaller remote control rockets, designed to take supplies directly to small outposts on other planets. This will save on the time and expense of transporting supplies to those outposts from the nearest rocket base. 



Someone is trying to sabotage this new ship before its test flight. At one point, it looks as if the cadets have caught the criminal, but it turns out they've captured the chief assistant to the ship's designer.


So they've messed up again. Or have they? When that chief assistant proceeds to frame Roger and Astro for stealing a rocket (by giving them fake orders to take the rocket into space), we begin to suspect he might be the saboteur. Actually, the guy is a bit of a jerk, so we kind of suspected it already.


In the meantime, Tom is on a side mission to Mars when he's kidnapped and framed for desertion. He escapes his captors, but now finds himself obligated to somehow return to Earth without being arrested, spring Roger and Astro from the hoosegow and pull off a plan to catch not just the guy who framed them, but the mastermind behind the sabotage as well.


Tom also needs the help of Captain Strong, his commanding officer. But Strong's duty would require him to arrest Tom if the two meet up. How much is Strong willing to trust his prize cadet?


The story is paced a little bit slower than the earlier novels in the series and it's flawed in two ways. First, the identity of the mastermind is kept as a surprise to be revealed in the last chapter--but there's really no doubt who it is. There is literally only one character introduced to us who could be the chief villain.


Second, the attempts to frame the cadets are a bit heavy-handed and I think it unlikely that so many of the officers at the Space Academy don't suspect the frame-ups. Especially since the cadets have spent six previous book heroically saving lives and catching crooks.


On the other hand, this set-up leads to a legitimately touching scene in which Captain Strong muses whether his ultimate duty isn't to friendship rather than strictly following orders. 




And the climax is quite good, with the cadets and several other characters aboard the new spaceship, improvising a way to fight back with their unarmed vessel as another ship fires space torpedoes at them. Tom, Astro and Roger have a chance not only to prove their innocence, but also to demonstrate quick thinking and innovative tactics. It's pretty cool stuff and, despite its flaws, the book is yet another enjoyable one in the series.


That leaves us with one Tom Corbett book to go. I had trouble locating this one--the first seven are all in the public domain and it was easy to find and download electronic versions for them. But the eighth was nowhere to be found and it looked as if I would have to skip this one in my reviews.


But I knew that this would disappoint millions and possibly cause civilization to crumble, so I kept looking. Eventually, I found an ebook version being sold on Lulu. So we will soon be returning to Tom Corbett's universe one more time. 

Wednesday, October 23, 2024

Avengers Annual #1 (Part 1)

 

cover art by John Buscema
(with alterations by John Romita)


The first Avengers Annual is cover dated September 1967 and its a doozy, with an imaginative script by Roy Thomas and outstanding art by Don Heck. And I'm not normally a huge Don Heck fan. But this particular issue looks great.


It's divided into 5 chapters, running from 8 to 11 pages each. So I'm going to make this a five-part review, so that we can look in detail at each of those chapters and how they move the overall story along.




The story begins in prison, where Tony Stark is demonstrating  new anti-riot weapons. But in a nearby cell, Arthur Parks (aka the Living Laser) is plotting his escape and has gathered the components he needs to built a wrist laser. 


Naturally, a fight between L.L. and Iron Man ensues. It's a short fight, but its well-choreographed and it serves its purpose in establishing the Living Laser as a legitimate threat when he comes very close to taking out one of the most powerful Avengers.



The villain then mysteriously disappears--apparently teleported away via a method that seems to indicate the master villain Mandarin is responsible. The Mandarin is supposed to be dead, but this a Comic Book Universe. That the Mandarin may have escaped the nuclear blast that was supposed to have killed him is a plausible theory.


Concerned, Iron Man calls the Avengers for an emergency meeting. 



In the meantime, the scene shifts to the Mandarin's secret headquarters. He's gathered together the Living Laser, Power Man, Swordsman, the Enchantress and the Executioner to carry out his as-yet unexplained plan.  Mandarin convinces the others of his power by pretending to summon up the Submariner (actually just an image of Namor) and easily "destroying" the Atlantian powerhouse. 

He then reveals to them a giant synthetic diamond, which is somehow central to his plan.

It's another effective scene, showing us one aspect of Mandarin's plan but leaving us largely in the dark. This was a good decision. It would have been totally in character for the Mandarin to egotistically explain his entire plans to his minions, but we simply find out that he DOES have a plan. We don't know what that plan it. It adds considerably to the overall tension of the story.



We then move to Avengers Mansion. Iron Man, not currently a member, gets into a brief tussle with new member Hercules, but Thor shows up to tell them to play nice. Thor also reveals that the Executioner and Enchantress have left Asgard. Captain America rounds this off by saying he's lost track of Power Man and the Swordsman since they last fought. Though the Avengers don't know for sure, they decide to work on the assumption that their enemies are teaming up to seek revenge against the Avengers.


Also present, by the way, are Hawkeye, Goliath, Wasp, Scarlett Witch and Quicksilver. It's a fun line-up with a nice variety of powers and personalities.


Before they can finalize plans, they get a call from Nick Fury, who tells them the villains are launching simultaneous attacks against targets in Africa, South America and Asia. Captain America assigns a team to each area, while he and Quicksilver remain behind as a reserve and to investigate the involvement of the Mandarin.


It's another great scene, with the Avengers exchanging information and making plans with dialogue that sounds natural, but still updates us with all the information we need to follow the story. This chapter runs 11 pages and contains a lot of exposition, but there enough action and cool visuals to keep the pacing fast. It's a great example of how to write a superhero comic book.

Next week, we'll visit South America with Iron Man and two other Avengers as we take a look at chapter 2.

Monday, October 21, 2024

Cover Cavalcade

  OCTOBER IS HAWKEYE & GREEN ARROW MONTH!!!



This 1973 cover is by John Buscema.

Friday, October 18, 2024

Friday's Favorite OTR

 Quiet Please: "Not Responsible After 30 Years" 6/14/48



In England, the skeleton of a 5th Century Roman soldier is dug up--wearing a 20th Century wristwatch! One man--recently released from prison--can explain this.


Click HERE to listen or download. 

Wednesday, October 16, 2024

Anniversary/Wife's Birthday Break

 

cover art by Bill Draut (from 1970)
 

No Wednesday or Thursday post this week, as I take a break for the one-two punch of my wedding anniversary followed by my wife's birthday.

Monday, October 14, 2024

Cover Cavalcade

 OCTOBER IS HAWKEYE & GREEN ARROW MONTH!!!



An awesome Jim Aparo cover from 1980.

Friday, October 11, 2024

Friday's Favorite OTR

 Gunsmoke: "The Old Lady" 1/24/53



An old woman's existance on a remote ranch has left her bereft of emotion. Her son is a wayward lout who drinks too much. This will not end well.


Click HERE to listen or download. 

Thursday, October 10, 2024

Mud, Cold and Terror

 

cover by H. C. Murphy

I've now written often enough about J.D. Newsom's Foriegn Legion stories, I wish I'd given these posts a clever series name. 


A few months ago, I declared Newsom's 1935 tale "Grenades for the Colonel" my favorite. But now I may change my mind. "Mud," published in the December 30, 1925 issue of Adventure, is fantastic.



Most of Newsom's Legion stories are set in North Africa, though at least one  ("Soldiers of Misfortune") shifted its setting to Southeast Asia for the second half of that story. "Mud," though, is set in the trenches during the Great War.


Two privates, Withers (British) and Curialo (American) are serving in the trenches, a cold, rat-infested environment in which you are ALWAYS knee deep in mud. Their sergeant--a martinet named Verbuken--orders them to move out into No Man's Land during the night and repair some gaps in the barbed wire. While at this job, they spot a German crawling towards them. They jump the guy, knock him out and bring him back. Unfortunately for the two privates, the "German" they captured turns out to be Sgt. Verbukon.


This opening sequence sets up the tone of the story. There is humor here--the fight with Verbokun includes some near-slapstick elements in which Withers getting his ear snagged on barbed wire and then accidentally slams Curialo several times with a mallet while trying to knock out the "German." 


But there is still the sense of danger--the terror inherent in being out in the pitch-black night and not knowing from when and where the enemy might come--and the constant cold, sticky, thick presence of mud everywhere.


The next morning, the two privates are sent back under guard for court martial. Along the way, a sudden artillery barrage kills their escort and the two are suddenly facing a German breakthrough. From here, the humor drops off (though never completely disappears) as Withers and Curialo find themselves in a bombed-out village, using a machine gun and hand grenades to hold off the Germans. When night falls, after a French counter attack fails, they decide to sneak back to their lines. Along the way, they meet (of course) Sgt. Verbokun. The three have to ditch their clothes to swim a canal. This leaves them near-helpless from freezing while there are still Germans they have to bypass to get to safety.


Newsom's vivid prose puts us right at the side of the Legionaries. Here are some prime examples of that prose:


It was unreal and fantom-like, a ghostly imitation of maneuvers carried out a hundred times on the burning sands of the Sidi Bel Abbes parade ground. It had gone on since the beginning of time and would go on forever — the noise and the rush of the bullets and the staggering impact of shells, and the race across upheaved ground where dead men lay with their heads thrown back in muddy pools, or curled up as if they slept and were cold, or flung out spread-eagled and gutted, grinning at the sky where the black shrapnel burst.

and


From their point of vantage Curialo and Withers saw a fresh counter attack start from the wood on the hill crest and reach the calvary, where it withered and was blown away by machine gun fire. Another fine followed on the heels of the first, and a third came close behind. At one point they reached the houses, broke through, swarmed down the street. For a minute they were everywhere, running swiftly and throwing bombs with the splendid poise of Greek gods, and dying in ungainly, squirming lumps on manure heaps in stinking yards.

and


Bayonet in hand Curialo staggered along the road neither knowing nor caring whether he went up it or down it so long as he got somewhere, either among Germans who would be good enough to kill him, or among his own people who would put him to bed. In either case he would get a long rest. The others followed close at his heels. Whenever they heard the warning scream of a shell they broke into a shambling run.


"Mud"  is an intense, vivid war story--one of the best I've ever read. Withers and Curialo are wonderful protagonists--in fact, Newsome used them in several stories, both before and after "Mud.". You can read "Mud" for yourself HERE. 

Wednesday, October 9, 2024

Kidnapping Death!

 

cover art by George Wilson

Is it annoying when I feature an awesome cover like the one above and then DON'T review that specific story?

If so--well, it's my blog so live with it!

Anyway, the story from this issue we are going to review is "The Man Who Kidnapped Death," by an unknown writer and art by John Celardo. (Twilight Zone #43--May 1972)


A guy named Herman Floyd was dying, so Death shows up to collect him when he does. Actually, its not Death, but a sort of Death worker drone. Floyd learns that each of us has a specific mini-Death assigned to us. No one else can take us to the Next World.



So Floyd tricks his mini-Death and locks the little guy in a suitcase. Later, he dumps the case into the ocean.

That means Floyd is now immune to death. The story doesn't go into detail on how this works, but it apparently means he's immune to illness and injury as well. Some versions of immortality end with the person crippled or helpless with old age. In this case, Floyd can't be injured and (in fact) his clothes seem immune to damage as well. When he crawls out of the burning race car shown below, shouldn't his clothes have been burned away? To be fair, though, the story has the right to establish its own rules.  If Floyd is now immune to injury, than he just is--and that's fine.






The car crash happens because Floyd starts to live a dangerous life, looking for thrills. He races cars, climbs mountains and so on. But he's soon bored. Without the risk of death, none of the stuff he's doing is fun.


So he starts to dredge for the suitcase containing mini-Death. He still hasn't found it before he meets a lady and falls in love. Now, being immortal doesn't seem so bad.


He takes her fishing. In a neat (if still predictable) twist, she snags the suitcase, brings it aboard their boat and opens it before Floyd can stop her. Mini-Death is free again, and he's soon explaining that a cut Floyd suffers just might be getting infected...



The ending twist is predictable, but the art is good and the story is well-told. It's a story that feels very Twilight Zone-y and could easily have been an episode in the original series. 


Next week, we'll visit the Marvel Universe and see what the Avengers are up to.

Monday, October 7, 2024

Friday, October 4, 2024

Friday's Favorite OTR

 Big Town: "Deadly Doll" 11/23/48



An unusually strong woman breaks a man's neck. And she's willing to break more necks to get what she wants.


Click HERE to listen or download. 

Thursday, October 3, 2024

Rare Books and Murder

 



Read/Watch 'em In Order #171


We still  have a Tom Corbett book to eventually look at as part of the In Order series, but I caught a movie on TCM today that I want to write about. That movie had two sequels made the next year AND I just scored a triple feature disc with all three of the films on it on Ebay. So we'll add them to the In Order line-up. If I get confused and start writing about Tom Corbett being a rare book dealer... well, I'll try to keep it all straight. Besides, Tom would only deal in rare SPACE books.


Anyway, Fast Company (1938) was directed by Edward Buzzell and released by MGM. It's based on a novel written by Marco Page--a pen name for screenwriter Harry Kurnitz, who also co-wrote the screenplay. I'd like to read the book as well, but quick search makes me think an affordable copy will be hard to find.



The movie features Melvyn Douglas as a rare book dealer named Joel Sloan, who runs his business with the help of his wife Garda (Florence Rice). Joel's bookshop doesn't make a lot of money, but he supplements his income with detective work--tracking down stolen rare books and getting rewards from the insurance companies. 


But when a rival and probably corrupt dealer is murdered, a friend of Sloan's is the main suspect. So Sloan is obligated to step up his detective game and look for a killer. 



He has a lot of suspects to chose from. There's Eli Bannerman (Louis Calhern), who--like the dead man--deals in stolen books. Sid Wheeler (Dwight Frye) has a talent for making fake first editions. And the victim's lovely secretary (Claire Dodd) was probably involved in the crooked side of the business as well.


While looking into the murder, Joel often pauses to banter with his wife. The movie is obviously going for a Thin Man vibe. And this is fine, because it suceeds here. Douglas and Rice have a nice chemistry together, their one-liners are often very funny, and she comes across as smart and capable herself. In fact, Garda will get a chance to save Joel's life near the end of the film.


Another similiarity to the first Thin Movie at least is having the protagonist suffer a minor gunshot wound in an... embarassing location. I don't know if that was intentional or coincidental, but it's another fun conntection between the two series. 





The murder mystery in Fast Company is satisfying and the supporting cast is quite good. I always like seeing Dwight Frye outside the Universal monster movies. He was an excellent character actor whose early death in 1943 was a loss to the movie industry.


I also enjoyed seeing former wrestler Ned Pendleton as a less-than-brilliant thug. Ned, by the way, was in several of the Thin Man movies as a less-than-brilliant cop. He was good at playing befuddled and slow-witted character parts. 


The two sequels came in 1939. Provided there's no problem with my getting the DVD, I'll review those soon as well. It will be interesting to compare them, since the Sloans are played by different actors in each of the three films. Douglas and Rice got the series off to a strong start. Will the other actors do as well? 






Wednesday, October 2, 2024

Genie in the Wrong Bottle

 

cover art by Tony Strobl

As I've written before, the Looney Tunes comic book universe was a little less anarchic than the cartoons. Despite the presence of often hilarious slapstick humor, the comic stories usually involves a real sense of danger. 


Bugs Bunny #103 (January 1966), by an unidentified writer and art by Tony Stobl, is a great example of this. Bugs is digging himself a new hole when he finds an old bottle. That bottle contains a genie. Sadly, the genie can't access most of his magic powers. For this, he needs to be moved back to his original lantern, which is back in his homeland. But if Bugs can get his lantern back, the genie will gladly grant wishes.



This seems like a good deal. But getting to the unnamed Middle Eastern country will take money and Bugs doesn't have any.


So its off to Elmer Fudd's home. Elmer is short on cash as well, but once he has proof of the genie's existence, he agrees to sell his house to fund the trip.



The slapstick in the Dell and Gold Key Looney Tunes books really is good. What follows is a sincerely funny series of gags in which Bugs and Elmer get the lantern back, but are pursued by the soldiers of the local sultan and must uses wishes to escape. There's no chance of thinking through the individual wishes, so the first two merely give them a few minutes lead on the soldiers. The last one is a desperate wish to go home.


Throughout all this, the genie is enjoying being back in his lantern and annoyed that Bugs and Elmer keep interrupting him when he's in the shower, at dinner, etc.





They are on their third wish before the genie reminds them they only get THREE wishes. Bugs wishes he and Elmer home in the nick of time.



Which means the fortunes they both hoped for will now never exist. Elmer is without a place to live and has to move in with Bugs. Well, I guess that will make things more convenient for him when Rabbit Season rolls around.


It really is a fun story and Strobl's art is excellent. The Looney Tunes Comic Universe is definitely a different place than the Cartoon Universe, but it earns its right to exist.


Next week, we'll visit the Twilight Zone, where a man tries to cheat death. That's something that never ends well in the Twilight Zone.

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