Friday, November 17, 2017
Thursday, November 16, 2017
Well, that doesn't look much like an adventure magazine, does it? But Blue Book Magazine actually published a lot of cool stuff, including a number of Edgar Rice Burroughs' tales. This issue--cover-dated September 1916--was the first of those publishing the stories that were later collected into The Jungle Tales of Tarzan in 1919.
Jungle Tales is the 6th of the original Tarzan books and the only one to be an anthology of short stories rather than a novel. Over the course of the first five books, Tarzan had married Jane and now had an adult son. (Which, by the way, causes no end of confusion to putting together a timeline for Tarzan's life.) Burroughs, at the time, was thinking that it would be more convenient to get Tarzan involved in adventures if he were single. He would soon try to kill off Jane, but publishers would balk at this and Jane was allowed to live.
But before Burroughs' turned the cross-hairs on poor Jane, he jumped back to Tarzan's days living with the apes. The 12 stories that make up Jungle Tales all fit into Chapter 11 of the first novel, set between the death of Tarzan's ape-mother Kala and Tarzan becoming leader of the apes.
The story is simple. A she-ape named Teeka has mated with a male named Taug. Both were childhood playmates of Tarzan, so when they have a baby (a balu in the ape language), Tarzan wants to see it and perhaps play with it.
But as a new mother, Teeka reacts to situations on pure instinct--all centered around protecting her baby. She bites Tarzan when he approaches the balu. This involves Taug in the conflict.
What none of the apes realize is that a panther is lurking nearby, waiting for a chance to pounce forward and snatch up the balu while the rest of the apes are distracted...
It's a simple, fun story with Burroughs' doing his usual excellent job of giving us several fun fight scenes. Jungle Tales is an entertaining sort-of "time out" from Tarzan's adult adventures.
You can read it online HERE.
Wednesday, November 15, 2017
I really wish Tragg and the Sky Gods had lasted longer. It eeked out eight issues over a 20 month period and managed to tell a pretty epic science fiction tale, but it ended too soon--though it actually did come to a reasonably satisfactory conclusion. But the bad guys were still around and it was a universe that still had stories to tell us. Also, it had dinosaurs. It ended too soon.
(There was a 9th issue, by the way, but it came out five years after the first and simply reprinted the first issue.)
Tragg #1 (June 1975) begins the story. Written by Donald Glut and drawn by Jesse Santos, it's an outstanding example of how to write concise exposition and do some quick, effective world-building.
There's a tribe of primitive humans that live in an isolated area of Earth where dinosaurs have survived, making the lives of the humans ones of constant danger. A pair of alien scientists pay a visit to the planet. They come from a benevolent society and, to help out the tribe, they treat two of the women, changing them so that any children the women have will be more evolved.
This works. One woman has a boy named Tragg. The other has a girl named Lorn. These two grow up to be stronger and smarter than others in their tribe.
The scientists have gone home, planning to return one day to see how the tribe is doing. But there's a revolution on their planet. When an alien space globe does return (when Tragg and Lorn are 25 years old), it is now crewed by militaristic aliens who are an advance guard for an invasion force.
They know about the previous expedition and know there may be two more advanced humans living among the humans. They also learned the local language from the records of that previous expedition, so that problem is dealt with right away.
All this is explained in the comic a lot more effectively than I've managed here. In the space of 25 pages, the background for the series is clearly laid out for us. And we still have time for some adventure before the last page arrives, which also helps set up the overall story arc.
The tribe has been waiting for the "Sky Gods" to return for years. This, combined with jealousy over Tragg's and Lorn's natural competence at everything, leads the tribe to decide that the gods won't return until the two are dead. After all, the gods left on they day the pair was born. Obviously, they are cursed.
When their fellow tribesmen begin hurling spears at them, Tragg and Lorn run for it. So, when the Sky Gods do return, the pair is close enough to scout them out.
The aliens are led by a guy named Zorek and the exotically beautiful Keera. Tragg hears enough of their conversation to know they are evil and planning on conquest. It might be a bit of a stretch that the aliens speak to each other in the local language when they don't know any locals are around, but maybe they are just practicing, so we'll give this to them.
Humanity gets a break when a tyrannosaur and a triceratops get into a fight next to the space globe. The globe is damaged, leaving Zorek's group stranded on Earth until they can rig up a communicator to call the main invasion force. But they still have the rest of their equipment, including their ray guns. So conquering the local tribe should not be an issue.
Tragg and Lorn plan to put a stop to that. They are spotted, but are presumed killed in an avalanche caused by ray gun fire. This allows them to escape and later get the drop on one of the aliens. Tragg kills the guy, discovering that the supposedly divine Sky Gods are mere mortals.
He also smashes the guy's ray gun, which is a less than brilliant move. Tragg, you have spears and clubs. They have ray guns. If you have a chance to capture a ray gun, then don't smash it! Gee whiz, man, you're supposed to have enhanced intelligence!
So that's the first issue. It really does do an excellent job of setting up the premise for the series and nicely incorporates a number of action scenes into the story, using the action to enhance our understanding of the characters as well as simply looking cool.
I enjoy Jesse Santos' art here. His line work has a rawness to it that reminds me just a little bit of Joe Kubert and works very well illustrating a story set in prehistoric times.
I believe we'll return to Tragg's world every three or four weeks, eventually looking at the entire series. Quality storytelling continues throughout the short-lived series, so this is worth doing. Also, it has dinosaurs in it.
Next week, we'll jump from Earth to Neptune as well look at a Jack Kirby-illustrated science fiction story.
Monday, November 13, 2017
Friday, November 10, 2017
Murder by Experts: "Case of the Missing Mind" 12/26/49
Click HERE to listen or download.
Click HERE to listen or download.
Thursday, November 9, 2017
Read/Watch 'em In Order #86
A few years ago, I had a lot of fun writing a post that gave quick overview of all the stories that appeared in the October 15, 1935 issue of Adventure Magazine. I wanted to do the same thing again with another pulp, but this time make it a part of my In Order series by looking at the stories in the order they appeared in a particular issue of that pulp. Whether this is a proper use of the In Order concept may be debatable--until you remember that its my blog and I'm probably the only person in the world who would be tempted to debate the point.
So I have chosen the August 1939 issue of Thrilling Wonder Stories. This particular issue was picked in part because it is available electronically both on the Internet Archive and can be purchased at Amazon nicely formatted for a Kindle. Mostly, though, I picked it because it has a really, really cool dinosaur-themed cover.
There are 8 novellas and short stories in this issue. One of them--Race Around the Moon--is listed in the table of contents as a novel, though I think the editors may have been stretching the definition a bit. It's not that long.
So, you've just bought Thrilling Wonder Stories from the newsstand. Eagerly leafing through an annoying 10 pages of advertisements, you come to the first story: "The Man from Xenern," by Stanton A. Coblentz.
This story is narrated by a humanoid (largely human looking, but with a prehensile tail) native of a planet orbiting Alpha Centauri. A member of a once great civilization, the species had waged global war and bombed themselves back to the Stone Age. Another intelligent species, large flying creatures dubbed Soarers, then swooped down to take over and pick up the pieces. The humanoids, now called Crawlers by their new masters, are used as slaves by the brutal Soarers.
The main character is someone captured by the Soarers and, at first, taken as property by a young female Soarer who is also a spoiled brat. When the protagonist can't take the abuse he endures from her any longer and bites her, he is sent first to work in the hatcheries and then in the mines, where Crawlers are used to mine radioactive materials until the radiation kills them.
He eventually makes a break for it, but has nowhere to go in the maze of tunnels that make up the mines. But when a pair of Soarers finds him, they don't turn him in. Instead, they make him an offer that might not only get him out of slavery, but also get him away from what has become a Hell Planet.
"The Man from Xenern" is a pretty good story, creating an interesting alien world. It does, though, have a couple of flaws. The minor flaw is the protagonist's tendency to compare things to Earth animals: "trapped like rats" or "screeched like a parrot," for instance. Of course, we could assume that, since the story is being presumably translated for us from an alien language, the metaphors are translated into Earth terms. All the same, it puts a small bump in the road to Suspension of Disbelief.
The major flaw is that the protagonist doesn't actually ever do anything significant. He does bite his first owner and make a desperate but quickly futile attempt to escape near the end, but mostly stuff just happens to him. To be fair, you can argue this is the point--the story is a metaphor for people helplessly trapped in slavery or other terrible situations. As drama, though, it makes the story a little disappointing.
But this is just one story out of eight. When we return to Thrilling Wonder Stories, we'll experience some time travel shenanigans in "The Time Twin."
Wednesday, November 8, 2017
Marvel Two-in-One #81 & 82 (November & December 1981) is a solid, entertaining superhero adventure with some excellent action scenes drawn by Ron Wilson. What makes it notable, though, is the skill with which writer Tom DeFalco catches important aspects of the personalities of the heroes involved in the tale. These two elements--solid storytelling and sharp characterizations--are combined to make this particular story stand out even amidst Two-in-One's generally excellent run.
The first issue teams Ben Grimm with Namor, though we're about two-thirds of the way into the story before the two heroes actually meet. Namor is visiting New York to get away from the pressures of ruling Atlantis. He's trying to find a homeless woman named Sunshine Mary, who had been kind to him when he had amnesia and was living in the Bowery just before the events of Fantastic Four #4.
Ben, in the meantime, is going through one of his periodic "I'm not good enough for Alicia" phases when he runs into a robot kidnapping a homeless man. Even in a comic book universe, that's something you don't see every day.
The robot gasses Ben and takes him to a secret AIM base, where MODOK is experimenting with a new deadly radioactive virus on the Bowery bums his robots have been snatching.
MODOK's unique visual design and monumental ego have always made him a great villain. Find a logical reason to stick his big head in a story and that story's fun factor instantly rises 38.743%.
By the way, MODOK's AIM henchmen are in blue rather than yellow because at the time MODOK is in charge of a breakaway faction after an internal rift in the organization. It's an unspoken but nice bit of continuity with the larger Marvel Universe.
Namor, in the meantime, has discovered that Sunshine Mary is among the missing. Accompanied by an army of homeless people, he tracks down MODOK's lair. Ben also breaks out of his containment bottle and the two trash the place, saving homeless and forcing MODOK to retreat. But some of MODOK's Virus X has leaked and, in the last panels, we discover that Ben is infected.
But before that, we have one of those insightful bits of characterizations I mentioned. Namor greets Sunshine Mary after the rescue, but she is horrifed by him. He's no longer "one of us.... but... a freak! A monster!"
Ben and Namor have never really liked each other, but Ben's attempt to comfort Namor and Namor's prideful rejection of the idea that he needs comforting catches both men's personalities in a nutshell.
As the next issue begins, Ben is wandering the streets of New York, mutating physically into an even uglier form that he's normally stuck with and so weak that he's threatened by a trio of common thugs. Fortunately, Captain America happens by and teaches the thugs a much-needed lesson.
Cap gets Ben to the Baxter Building and Reed calls in Bill Foster (the then-current Giant Man) because he need's Foster's expertise as a biochemist. But an antidote alludes them.
Cap takes it upon himself to track down MODOK and get an antidote right from them. He trashes a known AIM front operation and soon (with Ben and Giant Man in tow) finds a transporter that will zap them directly to MODOK's secret base in Antarctica. MODOK is waiting with a platoon of minions and a Thing-based robot.
The fight scene that follows is quite excellent, with fun visuals and strong choreography.
Ben, despite his growing weakness, pulls himself together and beats down the robot. Cap cleans up the minions while Giant Man searches for an antidote. He finds it and discovers that it might actually cure his radiation poisoning as well as cure Ben.
That, by the way, was Giant Man's problem during the 1980s. He was slowly dying of radiation poisoning. It was a story arc that showed up whenever he guest-starred in a comic. Because he never had his own book, it's a story arc that probably went on too long, but even so it was something that helped give his character depth, allowing him to show his basic generosity of spirit despite knowing he's likely to die soon.
In the fighting, the devise containing the antidote is damaged and there's only enough for one person. Foster, without telling anyone this, uses it to save Ben. His internal monologue tells us "The world needs heroes like the Thing, not second-rate losers... like Giant-Man."
This makes me think of several occasions during the Lee/Kirby run of Fantastic Four where Ben would risk his life for somone else, convinced in his own mind that Reed, Johnny or Sue are simply worth more than he is. He and Giant Man parallel each other here. Both are clearly heroes. Both are noble, brave and more than willing to die to protect the innocent. But neither of them recognize themselves as heroes. Their worth is incalcuable, but they simply cannot see this in themselves.
Next week, we'll begin a look at Gold Key's regrettably short-lived Tragg and the Sky Gods.
Tuesday, November 7, 2017
Here's the lecture I gave at my local public library on November 6, 2017. To make a brief correction: I adlibed some information that wasn't in my notes and was simply wrong about the length of time the two series "The War That Time Forgot" and "The Losers" ran.