Batman #288 (June 1977) picks up where the last issue left off--with Penguin now aware that Batman is aware of his scheme, but Batman is aware that Penguin is aware that Batman is aware of Penguin's scheme. Writer David Vern (using the pen name David V. Reed) and artist Mike Grell continue to emulate the structure and crazy bat-deductions of the Adam West TV series, while still keeping a straight face and keeping everything acceptable for the Batman of the Bronze Age Universe.
Penquin has his henchmen rehearsing their next heist with the intent of trapping Batman when the Dark Knight inevitably shows up. Also, Penquin takes time to sit of a sculpture he's having made of himself.
In the meantime, a reporter named Chester Cole has been trying to get Bruce Wayne to allow him to tag along for a story on the millionaire's personal life. Bruce keeps putting him off, but Chester notices that Bruce has been doodling on the tablecloth and has sketched out a logo for a company. Chester figures Bruce is planning on buying that company and plans on dropping in to get a story at last.
They are dropped in an empy chemical vat. While Penquin leaves to pull off his final heist--the end object of his entire complicated plan--two giant robot vultures attack Batman. Fortunately, he's able to damage them, then salvage parts to allow himself and Cole to get out of the vat.
Using the same bizarre logic involving the death dates of historically important short people (this time, it's Atilla the Hun), Batman tracks Penguin to a furniture storage company and takes out the bad guys in a final fight.
Why all this trouble to rob a furniture storage place? There was a million bucks in stolen bonds hidden in a bureau--the unrecovered loot from an old robbery.
Batman has Penguin's statue locked up with the villain, Chester Cole is glad he "misinterpreted" Bruce's doodle as it led him to a better story, and the tale comes to an end. Together, this issue and the previous one nearly perfectly emulate the structure and bizarre logic of the TV series. The inevitable death trap comes partway through the second part rather than be the cliffhanger for the first part, but that's really no big deal. It's a wonderfully done tale, walking that tightrobe between celebrating TV series while keeping the overall tone of Bronze Age Batman. And Mike Grell's artwork give us fantastic fight scenes.
Next week, we'll visit with both the Haunted Tank and ace pilot Johnny Cloud.





























