To do this, he captures the Hulk via a teleportation ray, then uses a shrink ray to make the Hulk more manageable.
But when the Avengers fight their way through various monsters to reach Psyklop's control room, things get out of control and the Hulk is shrunk into nothingness. In a snit, Psyklop zaps the Avengers back to New York City and removes their memories of recent events.
Hulk #140 begins with our hero now on a microscopic world, where he promptly saves a city from being destroyed by a pack of huge animals.
This is where the story really starts to hit the right emotional notes despite its brevity. The city is inhabited by a green-skinned, humanoid race ruled by a beautiful queen named Jarella.
But this does not please a jealous nobleman, who sics some assassins on the Hulk. It's never-ever-ever a good idea to sic assassins on the Hulk.
So it appears that Banner/Hulk is about to finally get a happy ending. But that's not to be. Psyklop has located Hulk and returns him to Earth. This causes the Hulk personality to take over again and really tics off the Hulk. And it's never-ever-ever a good idea to tic off the Hulk. Psyklop gets a major beat-down until his Dark Gods show up to haul him off to some nether region to be eternally punished for his failure.
I probably spent too much time complaining about the crossover thing, because this really is a classic story, pulling honest emotion out of the Hulk's perpetually tragic existence. Jarella would eventually return in other stories, but it is noteworthy how fondly remembered she was from just this initial appearance.
But what about Betty Ross? She's been a lifeless glass statue for three issues now. Isn't about time somebody did something about that?
Well, someone will. Because the solution to being turned into a lifeless glass statue lies in psychiatry! We'll take a look at that story in two weeks. But before that, we will take a break from the Hulk with a side trip to the latter days of the Wild West.