Suspense: "Blue Eyes" 8/29/46
A man plans to murder his wife, changes his mind, then gets accused of murdering her.
Click HERE to listen or download.
COMICS, OLD-TIME RADIO and OTHER COOL STUFF: Random Thoughts about pre-digital Pop Culture, covering subjects such as pulp fiction, B-movies, comic strips, comic books and old-time radio. WRITTEN BY TIM DEFOREST. EDITED BY MELVIN THE VELOCIRAPTOR. New content published every Monday, Wednesday, Thursday & Friday.
Suspense: "Blue Eyes" 8/29/46
A man plans to murder his wife, changes his mind, then gets accused of murdering her.
Click HERE to listen or download.
Louis L'Amour was at least as skilled in writing short stories as he was writing novels.
For instance, "Dutchman's Flat" (published in the Fall 1948 issue of Giant Western) is about five six men chasing another into the desert. The man they are chasing, Chet Lock, apparently back-shot someone. There's no formal law in the area, so the men include a rope on which to hang Lock when they catch him.
But Lock isn't easy to catch. At one point, he keeps them pinned down with rifle fire. But he doesn't kill any of them, even though he could easily have done so.
Later, he leaves marks on cliff walls to point them towards water or towards a shady area to rest their horses. He even leaves wood for a fire, salt and coffee in one location.
Is he taunting them? Or have they misjudged him? He's not acting like a killer who would shoot a man in the back.
The story is set up to allow the men to learn about Lock's character, even though they don't actually meet him until the end of the tale. The idea L'Amour brings across is that you can get a feel for who a man is by what he does. Would a man who acts like Lock does, even when being pursued by men who want to kill him, be someone who would commit cold-blooded murder?
"Dutchman's Flat" benefits from L'Amour's vivid description of the desert, presenting the landscape as oppressive and deadly, and his straightforward account of the pursuit. It's a Western adventure story, but its also a solid character study. It's worth reading.
You can find it online HERE.
Sandwiched between the two Hercules stories in Gold Key's The Mighty Hercules #1 (July 1963) is a nifty "Greek Heroes of Mythology" feature, written by Paul S. Newman and drawn by an uncredited artist. The art style, like the Hercules tales, effectively mimics the designs of the Mighty Hercules cartoon on which the comic book is based. It's a fairly safe bet the same artist drew all three stories, but we simply have no idea who he was.
Anyway, this one is about Theseus, the Greek hero who slew the Minotaur. It follows the myth closely. For years, Athens has been obligated to send seven youths and seven maids to King Minos as a tribute. The young people are then tossed in a labyrinth and eaten by the Minotaur.
Theseus, the king's son, volunteers to be one of the current tributes. Once in Crete, Minos' daughter Ariadne falls for him and gives him a sword and a ball of thread, this latter item to be used to mark his passage through the labyrinth so he can find his way out.
Theseus eventually confronts the Minotaur and slays it. Gee whiz, I didn't expect the monster design we see in a Gold Key comic! The Minotaur is given the bull head and a completely naked human body! Of course, we never see anything inappropriate, but for Gold Key, this was a risque image. The panel showing Theseus finishing off the Minotaur is pretty brutal as well.
Of course, in the end, there's nothing here a reasonable parent would object to their children reading. But I can picture a naughty six-year-old penciling in the Minotaur's wee-wee. It's what six-year-olds do.
The story ends with Theseus and Ariadne sailing back to Athens together. It leaves out the part where Theseus forgets to put up the sail that tells his dad he's alive, leading to his dad committing suicide. But, well, THAT would have been too much for Gold Key. In essence, this is a fun and effective retelling of a classic myth.
Next week, we'll finish up this issue with a look at the second Hercules Story.
FEBRUARY IS TANKS vs DINOSAURS MONTH!
Crime Club: "Mr Smith's Hat" 1/23/47
"A very intriguing story of a finger that puts its print on death."
Click HERE to listen or download.
I made the mistake of watching not just the first episode of Starfleet Academy, but the first TWO episodes in hopes that the show might not continue to be a dreadful insult to the legacy of Star Trek. Well, it is. Good heavens, its terrible.
The show's writers ignorance or indifference to how any military organization works highlights one reason the original series is still the best version of that universe. I do realize that Star Fleet is not purely military and should not be purely military--they do exploration, diplomancy, science, etc as well. But they are structued as a military organization, with ranks, traditions and all that goes with that. And they pack phasers and photon torpedoes--if we go to war with the Klingons, Star Fleet will be on the front lines.
A couple of weeks ago, we talked about the 1960s cartoon version of Hercules. I thought it might be fun to look at the two Gold Key issues adapting that cartoon to the comics. Each issue had two Hercules stories, so we'll be with the demigod for the next four weeks.
The Mighty Hercules #1 (July 1963) starts with "The Curse of the Stone Statues," written by the prolific Paul S. Newman and drawn by an uncredited artist who does a good job of emulating the look of the cartoon.
Hercules' gal, Helena, is visiting the palace of Prince Dorian, only to discover the building is full of stone statues. Apparently, Helena needs to read up on Greek Mythology--it doesn't at first occur to her that the statues are people turned into stone.
She calls for Hercules, who comes down from Olympus to investigate. Herc, at least, realizes that evil is afoot and that the statues are people. But the person responsible is not a Gorgon, but the evil wizard Daedalus, Herc's arch-enemy. He's zapped the local humans to draw Hercules into an ambush, with plans on using his "Sceptor of Medusa" on the hero, then taking over the kingdom.
Dangerous Assignment: "Nursery Rhyme" 11/26/52
A dead man leaves the first line of a nursery rhyme typed on his secretary's typewriter. Figuring out why could lead to the identity of the murderer.
Click HERE to listen or download.
The May 1934 issue of Weird Tales is justly remembered as containing Queen of the Black Coast, one of Robert E. Howard's most important Conan tales.
But there are other gems within. Clark Ashton Smith, for instance, contributed a story from his Zothique cycle: "The Tomb-Spawn."
Smith had several story cycles going during his career. The Averoigne tales were set in a fictional province in Medieval France. The Hyperborea stories were set during a pre-Ice Age civilization, full of sorcery and cosmic dread, similar to Howard's Hyborian Age in its setting.
The Zothique stories are also filled with sorcery and cosmic dread, but are set in the far future. Technological civilizationis long-gone and forgotten, replaced by magic. The Elder gods have returned. The sun is red and dying. Zothique is the last surviving continent. That last continent has a history of its own probably at least as long as contemporary mankind does now, but it still represents humanity's last gasp.
"The Tomb-Spawn," like many of these far-future tales, has Death looking over your shoulder pretty much the entire time you are reading it. Two travelers, Milab and Marabac, here a tale about an ancient sorcerer-king named Ossaru, who keeps an alien being called Nioth-Korghai in a chamber beneath his palace.
(Smith was influenced by Greek mythology in his Hyperborea tales, but there might be a bit of influence here as well, as this set-up--though not the rest of the story--reminds me slightly of the myth of Minos and the Minotaur.)
The creature was Ossaru's advisor and aide, but eventually dies from unknown causes. Later, when Ossaru also dies, he has arranged for his mummy to be lowered into the same chamber that houses the body of Nioth-Korghai is entombed, with both corpses protected by magical wards.
Millennia go by and no one now remembers where Ossaru's capital was located. But when Milab and Marabac are ambushed in the desert by cannibalistic humanoid creatures, then stumble across the ruins of that city while fleeing. In search of water, they end up in the tomb, where they find...
Well, see for yourself what they find. You can read the story online HERE. I was reminded of the story when it was featured on the excellent HorrorBabble podcast recently, so you can also listen to it being read there: