A fun C.C. Beck cover from 1950.
COMICS, OLD-TIME RADIO and OTHER COOL STUFF: Random Thoughts about pre-digital Pop Culture, covering subjects such as pulp fiction, B-movies, comic strips, comic books and old-time radio. WRITTEN BY TIM DEFOREST. EDITED BY MELVIN THE VELOCIRAPTOR. New content published every Monday, Wednesday, Thursday & Friday.

Lex uses the accumulator to zap himself back to Earth-1, where a bad day is capped off by his immediate capture when he discovers Superman is waiting for him.
He employs the Hydra monster to steal plans for a new secret weapon. This almost works, because it doesn't occur to either Captain Marvel or any of several policemen to try and stop the monster by any other method than knocking/shooting one of its heads off--which, of course, only causes it to grow more heads. Soon, its got four heads. But Marvel soon tricks it into destroying itself by getting it to fight over food.
Nowadays, an amnesia plot is pretty cliched. Heck, it was cliched in 1944. But it works here simply because it's hilarious. Billy Batson and Mr. Mind immediately become best buddies and roommates. Mr. Mind's multiple acts of murder are apparently forgiven. Billy saves him from an assassination attempt by Mind's former henchmen and the worm is able to help stop a plot to ram a huge asteroid into the Earth. But this latter incident results in Mr. Mind suffering another bump on the head, which cures his amnesia and turns him evil again. And, yes, that's another cliche. But it's funny, so I don't care.
When Marvel foils that scheme, the various henchmen finally get disgusted and quit. Alone and desperate, Mr. Mind sneaks into Billy's apartment and gasses him unconscious. Then, in yet another great gag, the tiny alien worm realizes that without his henchman, he has no idea how to actually kill Billy. He always had a few thugs or crocodile-men around to do anything that requires opposable thumbs!
Some of the locals manage to set up a volcano plug and the World's Mightiest Mortal is once again free to give chase to Mr. Mind. This time, the chase takes them underground, where Marvel discovers a civilization of Sub-Americans--who are apparently midget Pilgrims who moved underground a few centuries earlier.
These guys keep Allied oil wells filled with oil and also had a back-up plan to put into effect if the Axis managed to conquer Europe. They had wired a giant cavern with tons of dynamite. If necessary, they could set this off and split the world in half, thus keeping the Western Hemisphere safe from the Nazis. Now that the Axis are losing, they no longer plan on blowing anything up, but they hadn't bothered to defuse the bomb. Apparently, midget Pilgrims aren't strong on safety procedures.
This allows Mr. Mind to make a clean getaway. And it's at this point that, as much as I love this story, I think Otto Binder and C.C. Beck begin to lose a little momentum. Most of the next two issues involve the famous movie director Mr. Hitchblock making a movie about Mr. Mind--with the intent of helping reminding people just how dangerous the little worm is. The ensuing story, in which Mr. Mind hijacks the studio and attempts to make his own movie, is funny enough. But the momentum of the tale in terms of telling an adventure story is lost. There's no feeling of immediacy to the danger and the emphasis on humor detracts from the superhero stuff. That's a judgement call, of course. The story was already filled with humor. But I think that here the balance shifted just a little too far in that direction.
That takes us through Captain Marvel Adventures #33 and 34. Mr. Mind has managed to squirm away (making getaways isn't that hard when you're only an inch long) and by issue #35, he's got a new evil plan already started. This time, he's using a ship disguised as a big floating island to sneak an German invasion force into Scotland.
Captain Marvel Adventures #36 has our hero searching the United Kingdom for Mr. Mind. He finds him in an old castle, where the worm and a hideous rat-man henchman are planning to drill down into the Earth's core and form a volcano that will destroy England. Despite getting captured again while in Billy's form, Marvel chases the bad guys away, but to stop the volcano, he caps off the lava by sitting on it. Will he have to stay there forever to save England? We'll find out in a month or so when I cover parts 16-20. In the meantime, remember you can access the entire 25-chapter epic HERE.
This might be the Ur example of why the Golden Age Captain Marvel stories were so wonderfully entertaining. Binder and Beck created a world in which the silliness was an integral part of how that world operated--but balanced so perfectly with good storytelling that it never completely tips over into pure comedy. It's still an exciting superhero story that can be accepted and enjoyed on its own unique level.
Well, Captain Marvel eventually gets the world spinning again. Mr. Mind ends up in China, helping the Japanese. He does this by magnetically lifting the entire Great Wall of China and essentially using it as a battering ram against the Chinese army.That, by the way, is my SECOND favorite Evil Plan of all time.
The first and still arguably the best superhero serial was 1941's The Adventures of Captain Marvel, with a fun story, great special effects, and some tense cliffhangers. And it might have been the success of the serial that convinced writer Otto Binder and artist C.C. Beck give the format a try within the pages of Captain Marvel Adventures. What they come up with is one of the classic stories of the Golden Age.
The princess is promptly kidnapped by Captain Nazi and taken to India to recover the other pearl. Captain Marvel pursues. This starts a fast moving series of adventures. Soon, Captain Nazi is captured, but another villain Ibac gets away with the pearls.
This moves the action to North Africa, where Ibac plans to sabotage the Allied military there. Captain Marvel puts the kibosh on this, but the pearls are aquired by Nippo, a Japanese spy. This brings the action of Hawaii, where Nippo tries to destroy Pearl Harbor by activating a dormant volcano. The spy is soon caught and Captain Marvel recovers the pearls.
But Mr. Mind and the other villains are still out there somewhere. Dr. Sivana pops up next, using a huge machine to alter the Earth's axis and bring on a new Ice Age. Using the pearls to track the mad scientist down, Captain Marvel destroys the machine. In a wonderful plot twist, Marvel belatedly realizes only then that he has to repair the machine and run it backwards to put the Earth back where it belongs.
This covers the first five chapters (issues #22 through 26), all fun stories which--like all great serials--it fast paced and exciting from start to finish. My favorite of the five is probably from #26, in which C.C. Beck's vivid imagination is unleashed to create a series of magnificently designed minions for Mr. Mind.
But this IS just the first five chapters. As is traditional with all good cliff hangers, I'm going to break off here and wait a few weeks before returning to the story with a look at parts 6 to 10.