Thursday, May 14, 2026
Short Story Genre Survey, Part 2
Monday, March 16, 2026
Monday, March 9, 2026
Thursday, March 5, 2026
The Coming of the Ice
It continues to be a universal truth: No matter how familiar one is with pulp magazine authors, you will regularly stumble over one you hadn't heard of before and discover he or she was quite a good storyteller.
For instance, I just read "The Coming of the Ice," by G. Peyton Wortenbaker, published in the June 1926 issue of Amazing Stories. It was the magazine's third issue and was still relying on reprinting classics and stories first published in other pulps to fill the pages. Aside from Wells and Verne, Otis Adlebert Kline and Murray Leinster each had a story included that were reprinted from Weird Tales and Argosy respectively.
But editor Hugo Gernsback was beginning to see original science fiction showing up in his mail box. "The Coming of the Ice" is, in fact, the first original SF story that appears in the magazine. And Wortenbacker, darn him, was only 19 years old when he wrote it.
The first person narrator is friends with a scientist who has accidentally stumbled over the secret of immortality. It involves an operation that will ensure you never physically die, but will have your emotions deadened. Despite this flaw, the narrator and his girlfriend both choose to give it a go.
The narrator goes first and the operation is a success. Then the scientist and the girl are killed in a car accident before she has the procedure.
The narrator, by the way, is telling us this in the far future--hundreds of thousands or perhaps millions of years from now. He's lost count. His story of living on through the centuries as mankind evolves around him--becoming physically weaker but mentally stronger--is filled with melancholy. Those around him gradually forget about the past, concentrating only on the future.
So when a second Ice Age gradually engulfs the Earth, it catches humanity by surprise and the narrator is the only person fit enough to survive.
This is a great story--hitting just the right note of melancholy to make it work and even injecting a small measure of hope in at the end. It's worth reading and can be found online HERE.
Monday, March 2, 2026
Wednesday, July 9, 2025
A Lunatic Saves the World!
Journey Into Mystery #73 (October 1961) was still ten issues away from giving us the Mighty Thor. Like many of Marvel's other anthology books before the resurgance of superheroes, it was a mixture of monster and science fiction tales--most of them a lot of fun.
This issue, for instance, includes "Menance from Mars!," with a script tentatively credited to Stan Lee (plot) and Larry Lieber (script) and the imaginative art by Don Heck.
Martians are coming to Earth! But they aren't invaders this time around. Instead, they are coming to learn about humanity. We are, after all, getting close to having interplanetary flight. They need to find out if we are naughty or nice. If we are a threat to them, then by golly, we need to be destroyed in preventative self-defence.
They find a mild-mannered human wandering iun the woods and question him, monitoring him with a machine that can detect truth from lies.
Does the human hate them because they're different? No. Would he steal or cheat if he could become rich by doing so? Of course not! Has he ever gone hunting or fishing? He could never hurt another living creature!
Well, obviously, this guy demonstrates that humanity is harmless. They let the guy go and head back to Mars, deciding NOT to destroy Earth.
The man, in the meantime, is found by the orderlies from the local mental hospital. They humor him when he tells a story about meeting Martians and make sure he gets back to the hospital intact.
Yes, the Earth is saved by a crazy man--whose main delusion seems to involve always being very nice to everyone else.
Don Heck's design for the Martians is very effective--alien and menacing enough to come across as a threat if they decide we need to be destroyed. And the twist at the end if funny and effectively ironic.
It is, therefore, possible to enjoy this story on a superficial level. But does this story also comment rather harshly on humanity? Only a guy who lives in Crazy Town is delusional enough to believe (and thus convince the Martians) that mankind is safe and harmless. Taken at that level, it's a pretty harsh commentary on us, isn't it?
The story reminds me a little of 1951's The Day the Earth Stood Still, in which an alien tells us that super-robots will destroy Earth if we bring our warlike tendencies to the stars. I can't help but wonder if the memory of that movie was the jumping-off point for Stan Lee in coming up with this one.
I'm also reminded of the Twilight Zone episode "Hocus Pocus and Frisbee," in which aliens accept the tall tales of an inveterate liar as truth. That episode, though, aired in 1962, so it's wasn't an influence on this story (and there's not enough of a time gap between the comic and the episode's air-date to make it likely the comic was an influence on the TV show).
But, regardless of possible influences, "Menance from Mars!" is still a good story in its own right--fun, layered and maybe a little bit dark.
Wednesday, June 18, 2025
Gee whiz, Aliens ARE jerks!
Space Family Robinson #21 (April 1967) brings the "medieval" story arc to an end. The issue, though, starts out with writer Gaylord Du Bois and artist Dan Spiegle bringing the Robinsons and the medieval refugees new troubles.
They are boarded by an alien race called the Xotalec, who are-- well, they are jerks. A lot of aliens in this series are jerks, but these guys are particularly obnoxious.
They decide to take the space station for study and strand the humans on a nearby planet, stating that microbes found on board might be a threat to the Xotalec. Tim sneaks away to hide, but the other humans are forced aboard the Xotalec ship and brought to the planet.
Fortunately, the planet is a nice place. The humans explore, finding eatable flora and fauna, a goat-like creature to provide milk, a wheat-like plant that can be cultivated, and a strategic spot to build a defensive wall. They seen nothing threatening yet, but better safe than sorry.
Spiegle's depiction of the planet, by the way, is perfect. There's enough slightly-odd plants and animals to remind us its an alien environment, but it also looks beautiful. It's BOTH alien and inviting.
The defensive wall does prove to be a good idea. They are spotted by a tribe of savage humans (or humanoids--this is never made clear), who soon attack, bringing us a superbly depicted battle scene. The Robinsons and their allies are outnumbered, but have better weapons and a good defensive position. They push back the savages. When a leader of the enemy demands the issue be settled by a context of champions (Craig has a small language translator to understand what he's saying), Sir Gilbert rises to the challenge. He knocks out the enemy chief with the flat of his sword and wins final victory.
The enemy chief is given a translator and soon the two sides make peace. The savages thought the humans were working with the Xotalec, who come by to snatch a few of them for unknown reasons every so often.
In fact, that happens now. A small Xotalec craft lands, shooting out metal tentacles to grab Sir Gilbert and Tam.
Fortunately, Tim has been busy. After the space station had been put into orbit around a frozen planet, the Xotalec had left it. Tim comes out of hiding and uses a spacemobile to travel to the planet on which his family had been stranded. He shows up in the nick of time, using the spacemobile jets to cut the tentacles holding Gilbert and Tam. A side effect of this is it causes the Xotalec ship to blow up. Those guys really were jerks--so its difficult to mourn their loss.
The medievals decide to stay on this planet. Craig leaves them an industrial laser to both cut rocks to build a castle and defend against any future Xotalec incursions. The Robinsons then return to the space station. When the Xotalec are about to catch them, they use the broken phase-shift device to teleport to another part of the galaxy. They still have no idea where they are, but at least they got away from their rather unpleasant persecutors.
That ends the four-issue story arc, with the Robinsons' friends happy building a new civilization on another planet, but with the Robinsons themselves still lost in space. It brings an end to an intelligently-written, suspenseful, action-packed, and beautifully illustrated Space Opera. There's a few minor glitches--peace with the savages comes conveniently quickly after a brutal battle, but that's probably a reflection of having to tell the story within a set page count. And this is indeed a minor glitch. I still love this story.
For next week--we haven't visited the Looney Tunes comic universe in a while, so let's do that.
Wednesday, June 11, 2025
I Didn't Know It Was a Time Machine!
Space Family Robinson #20 (February 1967) is the penultimate chapter in the "medieval" story arc--with writer Gaylord Du Bois and artist Dan Spiegle literally taking the characters back in time to mediveval Earth.
The story begins with the crew using a new gadget installed on the space station to bring them through a wormhole back to their home galaxy. (By the way, the script does not use the term wormhole, but it is so obviously the go-to term that a modern writer would use, I think it's a pretty accurate description.) This works, bringing them to the Milky Way galaxy.
The next step is homing in on Earth. This is the dangerous part, as even a slight miscalculation could plunge them into a star. Craig elects to try a test run in one of the spacemobiles, taking only his son Tim and Sir Thomas with him.
The test flight seems to work great, with a jump to Alpha Centauri followed by a jump to Earth. But when Sir Thomas bumps against the controls, they also travel back in time. You would think the aliens who gave them this tech in the last issue might have casually mentioned "By the way, it's also a time machine." But they didn't. Sometimes, aliens are just jerks.
They figure out the time frame and discover that they are on Earth only four years after Sir Thomas and his fellow kidnappees were taken from Earth by the Iklatalians. Eager to see his wife and young son, he asks to be taken to his castle.
There's a neat bit here when they fly over a medieval village--Spiegle adds a nice touch of realism by showing us a muddy street, chickens, a dog and a few other touches that make the environment look real.
They discover Sir Thomas' castle is besieged by brigands. Sir Thomas charges across the field and gets inside. Craig and Tim are chased by the bad guys, but get back to the spacemobile and scare the brigands off by buzzing them with the craft. They then fly off, leaving a happy Sir Thomas behind, standing next to his wife and holding his young son.
It's human elements like this that add a lot to the story. The way the Robinsons worry about each other when they are seperated is another aspect of this. We are presented with people who care about each other and, thus, make us care about them.
But the heck with human touches. There is still cool science fiction stuff that has to happen.
+
The space station had landed on a planet to wait for the return of the spacemobile. They are forced to take off when the weather turns violent. The spacemobile finds its way back to that planet, but has to perform several time jumps and a tense search before finally finding its way home.
BUT, the space-phasing device has broken down. A key element has gone kla-blooie, which prevents them from easily locating Earth again. The Robinson family (and the 13 remaining refugees from the 12th Century) are still lost in space.
Once again, I'm very impressed with Spiegle's dynamic art, but perhaps even more impressed with Du Bois' skilled plot contruction. As I said last week, if this had been a prose story, I can easily imagine it as the cover story in an old issue of Amazing Stories. It is intelligent, imaginative Space Opera.
Next week, we'll look at the final chapter in this saga.
Wednesday, June 4, 2025
Never Bring a Sword to a Laser Fight
Space Family Robinson #19 (December 1966) picks up right where the previous issue left off, with Gaylord Du Bois' intelligent script still highlighted by Dan Spiegle's dynamic art. But before we dive into this issue, I have a confession to make, by golly. I left off an important plot point in my review last week! I shall report to the closest Agony Booth for punishment.
Kor, the alien, had explained that there are "holes" (a modern story would probably say "wormhole") in space and the Robinson family's space station had travelled through one of these and is in a different galaxy. But before he can give any concrete navigation advice, he keels over with a high fever.
So this issue picks up with the Robinson family and their 14 guests from medieval Earth believing that Kor is probably doomed. Kor believes it as well, asking the humans not to revive the other Iklatalians and expose them to the same disease.
Knowing they might be stuck on this planet, the humans decide to explore. They divide into two teams and take the two spacemobiles, with Craig flying one of them and Tim flying the other.
One of the many smart elements of the script is that Du Bois never forgets that all this technology is brand new to the medieval guys and gals. They adapt quickly, but are continually surprised or intrigued by each knew thing.
One of those things is a shower. This leads to a very human touch when one of the men going with Tim is delayed because he's enjoying taking a shower for the first time in his life. I love it.
An impish young lady named Elaine puts on the guy's armor and thus tricks her way onto Tim's spacemobile.
She soon has reason to regret her impishness. When investigating yet another set of ruins, Tim's crew encounter some ancient and ill-tempered robots. Tim's laser pistol helps even the odds, though he temporarily loses the pistol in the struggle and has to use a sword to deactivate one of the robots.
Soon after, Tim's spacemobile gets targeted by a missile:
There's no radio contact with Tim after this happens, which understandably worries Craig and June. In the meantime, though, Kor recovers. He uses antibodies from his blood to give the other Iklatalians immunity to the disease, then the lot of them form a telepathic ring to contact Tim. He and his crew were okay, but the blast knocked out radio and radar, so he was trying to fly home by dead reckoning. The aliens guide him home telepathically.
Both the alien ship and the space station are repaired. Kor is able to give directions to a wormhole that will take the Robinsons and their friends back to the Milky Way, but he can't direct them to their specific sun. Still, it's a start. The four Robinsons and the 14 medieval people take off for (hopefully) home.
Like the previous issue, this chapter in the 4-issue story arc is solid science fiction in the Space Opera vein. Had this been a prose story written in the '30s or '40s, I could easily see it being the cover story in an issue of Amazing Stories.
We'll check back in next week to see how they're doing.
Monday, April 28, 2025
Wednesday, January 29, 2025
The Red Comet
Planet Comics (published by Fiction House) began life with an issue cover-dated January 1940 (so probably came out in late 1939). It had a nice run of 73 issues before ending in 1953.
The first 20 issues (and occasional issues after that) featured a superhero called the Red Comet, who had the ability to change his size. He apparently also has the ability to survive unprotected in space or in oxygen-less atmospheres, though that might be more a result of carefree scripts rather than a power deliberately given to him.
It's not until Planet Comics #9 (September 1940) that we learn of Red Comet's origins. (The writer of the story is Thomas Marlin; the imaginative art is by Alex Blum.)
While in space, he flew through "some outer space force" that gave him his powers. He was outside his ship when this happened and NOT wearing a spacesuit, so let's assume his costume generates a life support field. (To be fair, I haven't read all the Red Comet stories and his ability to survive in space might be explained at some point. I kinda doubt it, but it's possible.)
Thursday, January 9, 2025
Tryst in Time
The December 1936 issue of Astounding Stories features an atmospheric and bizarre time travel tale written by the great C. L. (Catherine Lucille) Moore.
We immediately meet Eric Rosner and get his backstory--by the time he's 30, his life as an adventurer has left him feeling as if he's done everything. And Moore establishes this effectively in the first few paragraphs, giving enough examples of Eric's accomplishments to make us feel that maybe he has done everything:
At thirty there was not a continent nor a capital that had not known him, not a jungle nor a desert nor a mountain range that had not left scars upon his Viking body.
Then he meets a scientist who has invented a sort of time machine. You were it as a back pack and everytime you activate it, it unanchors from inertia and essentially tosses you at random into another time and place.
Well, Eric wants to give this a try, with full understanding that he will be lost in the time stream without being able to navigate back to his home time.
On another occassion, he saves her from being sacrificed by barbarians, but--though they feel an instant connection towards one another--she's promised to another and will not dishonor that promise.
Once, he finds her while she's still a child. But each time they meet, she recognizes him a little quicker than the last time--even though he's not meeting her in historically chronological order.
In the end--well, its one of those endings that is open to interpretation and that only a author with Moore's skill can pull off and leave the reader feeling satisfied.
"Tryst in Time" is a great example of Moore's ability to endow a story with an otherworldly atmosphere and great characters in just a few words. You can read it yourself HERE.
I've been reviewing a lot of short stories recently. This wasn't on purpose--my Thursday posts are randomly chosen other than when I'm doing a Read/Watch 'em In Order post. So it's just been random chance up until now. But I'm thinking of going through an issue of Adventure from the 1920s as my next Read/Watch project, so more short story reviews will be forthcoming.
Thursday, November 21, 2024
The Robot Rocket
Read/Watch 'em In Order #174
We--sadly--come to the last Tom Corbett novel, published in 1956, about six months after the TV show had been cancelled.
It is, in fact, based on one of those final episodes, though the ebook edition I own does not include a credit. "The Space Projectile," written by Richard Jessup, was broadcast on April 30, 1955. Jessup, by the way, had a successful career as a novelist and screenwriter, with his best known book being The Cincinnati Kid (1963).
Here's the episode:
“I know my job,” Astro continued,
“Roger and T.J. know their jobs, but I’m beginning to doubt if you know yours!
Being in command of a ship and of men, being responsible for the lives of your
passengers and crew is more than just turning a few switches and giving orders
on the control deck. We’ve got automatic gear that can handle a ship better
than you or anyone else. They put a commander on a ship to make decisions! Big
decisions like the one you’re avoiding right now. Have you ever thought about
what it’s going to be like when you get that black-and-gold officer’s uniform?
You think it’s all going to be a bed of roses? You’re going to have to tell me
to do things that are dangerous and that you want to do yourself, but you don’t
dare, because if you’re lost, then the crew is without a skipper and the ship
is lost. Of course it’s dangerous for Monroe to go out in the rocket— of course
you want to go yourself and would go, if I wasn’t big enough to stop you. So
what do you do? Instead of facing the decision of sending a man— possibly to
his death— so he can find out the depth of his courage, you back out! You
haven’t got the guts to be a commander, Corbett!” roared the big cadet. “You
haven’t the courage to be able to tell a guy ‘Go out there and get yourself killed, because I’m the commander and
I’m telling you to!’”
Thursday, July 11, 2024
Dinosaurs, Space Battles and Fist Fights
Read/Watch 'em In Order #170
I don't care what NASA says! Venus is a jungle planet populated by dinosaurs. It's true! Everyone knows that!
By golly, Tom Corbett, Roger Manning and Astro know it. In Revolt on Venus (1954), the three space cadets are given thirty days leave. They decide to take a trip to Astro's home planet of Venus and hunt a tyrannosaurus. Astro has some experience in this, though the story he tells about it leaves no doubt that T-Rex hunting is dangerous.
But the poor cadets are soon involved in much more than a hunting trip. There is trouble afoot on Venus. A group called the Nationalists is pushing to secede from the Solar Alliance. They've stepped over a legal line in the sand by threatening farmers who don't join them and have several times burned down buildings.
A side-note: This book was written for young American readers. It's likely the author realized that our natural sympathies might lie with a colony wanting to break away from a distant government. So the point that Venus has equal representation in that government is quickly made--as well as gradually revealing the Nationalists to be brutal and hypocritical in their actions. This is an action-adventure novel, so the politics are dealt with very lightly, but the story quickly zeroes in on the Solar Alliance being the good guys and the Nationalists being the bad guys, with no grey zone inbetween.
Anyway, the cadets get involved in this even before they get to Venus, when they find a bomb planted on their spaceship during the trip there. Once on Venus, the cadets go hunting, while a Solar Guard officer named Connell begins to investigate the Nationalists.
Tom and his friends get involved after being chased out of the jungle by a T-Rex and stumbling onto a plantation being attacked by Nationalists, with Major Connell desperately trying to fight off the attackers.
So the cadets find their vacation cut short. After they foil an attempt to kidnap them, the cadets and Connell pretend to go hunting while really searching for the secret Nationalist base. That leads to another encounter with the T-Rex that chased them earlier. Then they end up getting captured.
But getting captured is not necessarily a bad thing. If one of them can escape and bring back the Solar Guard fleet, while the others sabotage the Nationalists' early warning system, then the movement can be crushed.
This leads to more action, including a large-scale space battle, some brutal ground combat, a hostage situation, a double-crossing "friend" and a last-minute save.
I've been enjoying the Corbett novels enormously, but this is my clear favorite so far. The action is varied--covering the gamut from hungry dinosaurs to fisticuffs to ray guns-- and often intense, with each of the cadets getting a few Moments of Awesome along the way. The plot twists are good ones and the overall atmosphere generates quite a bit of tension. Especially good are the scenes set in the Venusian jungle, with thick foilage and dangerous fauna keeping both the protagonists and the readers on edge.
And, by golly, the book describes Venus properly. It's a jungle planet full of dinosaurs. It really is. Why would we accept the existence of a universe that allowed anything else?









































