BOOKS WORTH READING

BOOKS WORTH READING
Click on Melvin for reviews of every book I read

Monday, March 2, 2026

Cover Cavalcade

 MARCH IS SCIENCE GONE MAD MONTH!!!!


This cover is from August 1926, with art by Frank R. Paul

Friday, February 27, 2026

Friday's Favorite OTR

 Suspense: "Blue Eyes" 8/29/46



A man plans to murder his wife, changes his mind, then gets accused of murdering her.


Click HERE to listen or download.

Thursday, February 26, 2026

Dutchman's Flat

cover art by Sam Cherry

 

Louis L'Amour was at least as skilled in writing short stories as he was writing novels.


For instance, "Dutchman's Flat" (published in the Fall 1948 issue of Giant Western) is about five six men chasing another into the desert. The man they are chasing, Chet Lock, apparently back-shot someone. There's no formal law in the area, so the men include a rope on which to hang Lock when they catch him.



But Lock isn't easy to catch. At one point, he keeps them pinned down with rifle fire. But he doesn't kill any of them, even though he could easily have done so.


Later, he leaves marks on cliff walls to point them towards water or towards a shady area to rest their horses. He even leaves wood for a fire, salt and coffee in one location.


Is he taunting them? Or have they misjudged him? He's not acting like a killer who would shoot a man in the back. 


The story is set up to allow the men to learn about Lock's character, even though they don't actually meet him until the end of the tale. The idea L'Amour brings across is that you can get a feel for who a man is by what he does. Would a man who acts like Lock does, even when being pursued by men who want to kill him, be someone who would commit cold-blooded murder?


"Dutchman's Flat" benefits from L'Amour's vivid description of the desert, presenting the landscape as oppressive and deadly, and his straightforward account of the pursuit. It's a Western adventure story, but its also a solid character study. It's worth reading.

You can find it online HERE.

Wednesday, February 25, 2026

The Mighty Hercules, Part 2

 

cover artist unknown

Sandwiched between the two Hercules stories in Gold Key's The Mighty Hercules #1 (July 1963) is a nifty "Greek Heroes of Mythology" feature, written by Paul S. Newman and drawn by an uncredited artist. The art style, like the Hercules tales, effectively mimics the designs of the Mighty Hercules cartoon on which the comic book is based. It's a fairly safe bet the same artist drew all three stories, but we simply have no idea who he was.



Anyway, this one is about Theseus, the Greek hero who slew the Minotaur. It follows the myth closely. For years, Athens has been obligated to send seven youths and seven maids to King Minos as a tribute. The young people are then tossed in a labyrinth and eaten by the Minotaur.


Theseus, the king's son, volunteers to be one of the current tributes. Once in Crete, Minos' daughter Ariadne falls for him and gives him a sword and a ball of thread, this latter item to be used to mark his passage through the labyrinth so he can find his way out.



Theseus eventually confronts the Minotaur and slays it. Gee whiz, I didn't expect the monster design we see in a Gold Key comic! The Minotaur is given the bull head and a completely naked human body! Of course, we never see anything inappropriate, but for Gold Key, this was a risque image. The panel showing Theseus finishing off the Minotaur is pretty brutal as well.



Of course, in the end, there's nothing here a reasonable parent would object to their children reading. But I can picture a naughty six-year-old penciling in the Minotaur's wee-wee. It's what six-year-olds do.


The story ends with Theseus and Ariadne sailing back to Athens together. It leaves out the part where Theseus forgets to put up the sail that tells his dad he's alive, leading to his dad committing suicide. But, well, THAT would have been too much for Gold Key. In essence, this is a fun and effective retelling of a classic myth. 


Next week, we'll finish up this issue with a look at the second Hercules Story. 

Monday, February 23, 2026

Cover Cavalcade

 FEBRUARY IS TANKS vs DINOSAURS MONTH!



Even the Haunted Tank eventually got into dinosaur-related combat. This Joe Kubert cover is from 1975.

Friday, February 20, 2026

Friday's Favorite OTR

 Crime Club: "Mr Smith's Hat" 1/23/47



"A very intriguing story of a finger that puts its print on death."

Click HERE to listen or download. 

Thursday, February 19, 2026

One Reason Why the Original Star Trek is Still the Best

 



I made the mistake of watching not just the first episode of Starfleet Academy, but the first TWO episodes in hopes that the show might not continue to be a dreadful insult to the legacy of Star Trek. Well, it is. Good heavens, its terrible.



The show's writers ignorance or indifference to how any military organization works highlights one reason the original series is still the best version of that universe. I do realize that Star Fleet is not purely military and should not be purely military--they do exploration, diplomancy, science, etc as well. But they are structued as a military organization, with ranks, traditions and all that goes with that. And they pack phasers and photon torpedoes--if we go to war with the Klingons, Star Fleet will be on the front lines.


Take a look at any scene set on the bridge of the Enterprise in the Original Series. The bridge always had the right ambiance to it--it gave the impression of being the busy nerve center of a large vessel. The bridge crew (including the extras at the sub-stations) looked busy. There were always people moving about as if they were accomplishing things. Kirk was always signing off on orders, requests or reports. It looked right.


Many of the writers of the original series were military vets, including Roddenberry. They were able to show us how a large military vessel operates. It's only one small detail among all the other things that made it great. There were also intelligent scripts, great characters (with the Kirk/Spock/McCoy dynamic being key) and a respect for excellence. The bridge crew were there because they were the best there is.


Sorry for taking up a Thursday post to rant about this. But I made the mistake of watching Starfleet Academy and needed to wash the bad taste out of my mouth. Always remember, the original works that made a beloved francise beloved are still there. Later iterations, whether good or bad, don't affect them. Adjust your Head Canon accordingly and don't worry about the terrible stuff.

Wednesday, February 18, 2026

Gold Key Hercules--Part 1

 

cover artist unknown

A couple of weeks ago, we talked about the 1960s cartoon version of Hercules. I thought it might be fun to look at the two Gold Key issues adapting that cartoon to the comics. Each issue had two Hercules stories, so we'll be with the demigod for the next four weeks. 


The Mighty Hercules #1 (July 1963) starts with "The Curse of the Stone Statues," written by the prolific Paul S. Newman and drawn by an uncredited artist who does a good job of emulating the look of the cartoon.



Hercules' gal, Helena, is visiting the palace of Prince Dorian, only to discover the building is full of stone statues. Apparently, Helena needs to read up on Greek Mythology--it doesn't at first occur to her that the statues are people turned into stone.



She calls for Hercules, who comes down from Olympus to investigate. Herc, at least, realizes that evil is afoot and that the statues are people. But the person responsible is not a Gorgon, but the evil wizard Daedalus, Herc's arch-enemy. He's zapped the local humans to draw Hercules into an ambush, with plans on using his "Sceptor of Medusa" on the hero, then taking over the kingdom.




Newton the centaur spoils Daedalus' aim, but Helena gets statue-fied by the stray shot. Daedalus uses a cloak of invisibility to get away, but loses the sceptor. Hercules destroys this, but must now find the Flower of Life in order to restore Helena and the other victims to life.




This involves a sea voyage to a remote island. A sea witch allied with Daedalus puts obstacles in the way, but Hercules fights past them all. (This includes the surprisingly violent killing of a sea monster--a scene that's a bit edgy for a Gold Key comic based on a kid's cartoon.)

Hercules gets the flower. Daedelus tries one last time to defeat the hero, this time using his invisibility cloak and a Sword of Death. (I feel like I should be putting the TM symbol after the name for all the magical devices Daedalus uses in this story.) Hercules defeats him again, turns the statues back into people and saves the day.


It's a short, entertaining tale, constructed with Newman's usual skill at storytelling. Just like the cartoon on which its based, it jumps into the story quickly, gives Hercules some dangers to deal with using both his strength and his brains, then barrels quickly to a conclusion. The art, as I mentioned, effectively matches the design of the cartoon. With the script and art firmly in sync with one another, the story is more fun than a barrel of Gorgons.

Monday, February 16, 2026

Cover Cavalcade

 FEBRUARY IS TANKS vs DINOSAURS MONTH!!


Another Ross Andru cover, this one from 1962.

Friday, February 13, 2026

Friday's Favorite OTR

 Dangerous Assignment: "Nursery Rhyme" 11/26/52



A dead man leaves the first line of a nursery rhyme typed on his secretary's typewriter. Figuring out why could lead to the identity of the murderer.


Click HERE to listen or download. 

Thursday, February 12, 2026

The Tomb-Spawn

 

cover art by Margaret Brundage

The May 1934 issue of Weird Tales is justly remembered as containing Queen of the Black Coast, one of Robert E. Howard's most important Conan tales.


But there are other gems within. Clark Ashton Smith, for instance, contributed a story from his Zothique cycle: "The Tomb-Spawn."



Smith had several story cycles going during his career. The Averoigne tales were set in a fictional province in Medieval France. The Hyperborea stories were set during a pre-Ice Age civilization, full of sorcery and cosmic dread, similar to Howard's Hyborian Age in its setting. 


The Zothique stories are also filled with sorcery and cosmic dread, but are set in the far future. Technological civilizationis long-gone and forgotten, replaced by magic.  The Elder gods have returned. The sun is red and dying. Zothique is the last surviving continent. That last continent has a history of its own probably at least as long as contemporary mankind does now, but it still represents humanity's last gasp.


"The Tomb-Spawn," like many of these far-future tales, has Death looking over your shoulder pretty much the entire time you are reading it. Two travelers, Milab and Marabac, here a tale about an ancient sorcerer-king named Ossaru, who keeps an alien being called Nioth-Korghai in a chamber beneath his palace. 


(Smith was influenced by Greek mythology in his Hyperborea tales, but there might be a bit of influence here as well, as this set-up--though not the rest of the story--reminds me slightly of the myth of Minos and the Minotaur.) 


The creature was Ossaru's advisor and aide, but eventually dies from unknown causes. Later, when Ossaru also dies, he has arranged for his mummy to be lowered into the same chamber that houses the body of Nioth-Korghai is entombed, with both corpses protected by magical wards.


Millennia go by and no one now remembers where Ossaru's capital was located. But when Milab and Marabac are ambushed in the desert by cannibalistic humanoid creatures, then stumble across the ruins of that city while fleeing. In search of water, they end up in the tomb, where they find...


Well, see for yourself what they find. You can read the story online HERE. I was reminded of the story when it was featured on the excellent HorrorBabble podcast recently, so you can also listen to it being read there:




Wednesday, February 11, 2026

Death Follows Orders

 

cover art tentatively credited to George Roussos

Adventures into Darkness #5 (August 1952) was the first of ten issues in that series. Often that means that it took over the numbering of another comic book after that first comic's cancellation. But in this case, the first issue was simply designated #5. It was a practice at Standard Comics to start at least some of their titles with #5, under the belief that a comic would sell better if it looked like it had been around for awhile. (A few other publishers used the same tactic.)


Numbering shenanigans aside, Adventures into Darkness is a fine example of atmospheric horror stories that would soon be sent into Comic Book Limbo by the Comics Code. One of the stories, for instance, is "Death Follows Orders," written by an uncredited writer and drawn by Jerry Grandenetti.


It's a five-pager that sets up its premise and tells its story quickly and skillfully. A French farmer and his daughter are digging a new well when they stumble across an old cellar full of dead Nazi soldiers. The men had apparently been trapped their during the war.



The officer is holding written orders and, now that the dead men are "free," they decide to follow those orders. They then march off to the nearby village to take it over. Violence follows--the Nazis might be dead, but their weapons still work.




The farmer tries to stop them, but is overwhelmed and told he'll be shot. But the daughter has noticed the Nazis are fearful of fire and guesses why. She snatches the written orders out of the Nazi officer's pocket. Her dad manages to set fire to those orders. Once the orders vanish, the Nazis collapse. They are now permanently dead.




It's an effective little story, keying off the fanatisim of hard-core Nazis, but still highlighting the heroism of those who oppose them. Grandenetti's art is effective and atmospheric. 


You can read it yourself HERE


Next week, we'll visit with Gold Key's version of the Mighty Hercules. 

Monday, February 9, 2026

Friday, February 6, 2026

Friday's Favorite OTR

 The Lone Ranger: "Feud on Boulder Creek" 8/25/43



Rustlers plan to start a range war in order to make their own jobs easier. 


Click HERE to listen or download. 

Thursday, February 5, 2026

The Mighty Hercules

 



For January's Cover Cavalcade, I had declared that month to be HERCULES MONTH and featured comic book covers showing versions of the demi-god as imagined by various comic book companies.


One of those covers was one of two Gold Key comics featuring stories based on the Saturday morning cartoon The Mighty Hercules, which ran in syndication from 1963 to 1966. Jimmy Tapp, a Canadian broadcaster, was the voice of Hercules through most of its run. The cartoon consisted of concise 5-minute adventures, running in 30 minute blocks.


I remembered at least occasionally watching it when I was a little one, though my only strong memory is of Newton, Hercules' centaur sidekick with an annoyingly high-pitched voice. But I didn't remember enjoying it and, when that comic book cover reminded me of the cartoon, I watched a few on YouTube. They really are fun.


With just five minutes to tell a story, the cartoon wastes no time. For instance, "Wings of Mercury" starts with Newton and the Greek Hero Theseus sitting together in a field. A giant bird (one of the Stymphalian birds) swoops down and snatches the Wings of Mercury that Theseus was carrying.


Hercules arrives and says glad to get the wings back for a hero like Theseus. Newton asks about Theseus' heroism, so Hercules explains. This sends the cartoon into a flashback, in which Zeus gives Theseus the wings so that he can quickly reach Cyprus and defeat an evil statue that is essentially firing a barrage of laser beams at everything.


Theseus defeats the statue, but now he's lost the wings. Hercules uses his ring to activate his super-strength (a feature of this version of the demi-god) and gives the bird what-for. The Wings of Mercury are recovered and everyone (well, except the evil statue and the bird) is happy.


It is indeed fun. The animation is limited but imaginative and and stories gallop through their five minutes with unironic charm and fun. I am, of course, a little annoyed at the mixing of Greek and Latin names. I get that Hercules (the Latin version of the name) is too ingrained in our culture to ever allow Heracles, but if its ZEUS on the throne of Olympus, then the wings should have been the Wings of Hermes. Oh, well. The cartoon does deserve credit for using a "Stymphalian Bird" rather than a generic monster to snatch the Wings. 


In a few weeks, we'll begin a look at the Gold Key comic book version of the Mighty Hercules.


Here's the episode. Enjoy.




Wednesday, February 4, 2026

Mr. Young of the Boothill Gazette

 

Cover art by Jose Delbo

From 1971 until 1974 (issues 88 through 110, with a few issues being skipped within that run), Charlton's Billy the Kid included a back-up feature titled "Mr. Young of the Boothill Gazette," with art and scripts by Pat Boyette. The premise is a fun one--in 1875, a young greenhorn from back East comes to the town of Boothill, Texas to work as a reporter. His editor mostly puts him to work sweeping the floor, while printing innocuous articles about Ladies' Aid Society. There's a lot of lawlessness in Boothill, but the editor (Maxwell Cosswell) doesn't want to rock the boat. Or get shot.


But his new reporter, Abel Young, is full of ambition and a firm sense of right and wrong. By golly, he'll confront evil whereever he finds it--despite the fact that he's completely hopeless in a fight. 


In Billy the Kid #89 (February 1972), Abel learns that a gunman named Fife Anson is planning on killed a gambler named Burley Meade. When Abel objects to this, Anson throws him into an open grave. Though terrified, Abel still wants to stop the murder.





He confronts Anson again in a saloon, but that simply gets him punched and thrown out the back door. Meade is coming in that way with the intent of back-shooting Anson. Desperate, Abel conks Meade over the head with a bucket. Then, when it looks like Anson is going to shoot HIM, Abel even more desperately attacks him and manages to knock him out. 



When Meades starts to regain consciousness, Abel knocks him out again as well, saving himself with a pair of last-resort lucky punches. The two gunmen are arrested by the sheriff and peace is temporarily restored to Boothill.


Boyette does some fun panel design during Abel's two-page confrontation with the bad guys, laying them out in a diagnal pattern that emphasizes the action quite nicely. Abel comes across as a bit self-righteous at times, but he is of course correct in objecting to murder and the self-righteousness can be an aspect of his naivety. He's an interesting character and we might return to Boothill again to see what he's been up to.


Next week, we'll discover that even dead Nazis will continue to follow orders..


Monday, February 2, 2026

Friday, January 30, 2026

Friday's Favorite OTR

 Black Museum: "A Lady's Shoe" 1952



A small dog and a lady's shoe come together to solve a murder.


Click HERE to listen or download. 

Thursday, January 29, 2026

"...if I’m to answer for all the corpses I’ve made, ’twill be a wearisome reckoning.”

 

cover art by Stephen Fabian

A couple of weeks ago, we took a look at a Robert E. Howard story that was unpublished in his lifetime, despite being quite good. Today, we'll look at another one--"The Isle of Pirate's Doom," a novella REH wrote in 1928. It eventually popped up in various paperbacks. Nowadays, we're living in an REH Renaissance, where most if not all of his stuff can be found online or in various reprints.


cover art by Ken Kelly
(This reprinted two Black Vulmea stories along with "The Isle of Pirate's Doom)

The narrator of the story is a shipwrecked sailor named Stephen Harmer. He's been alone on a remote island for a time when a boat full of pirates lands nearby. 


One of those pirates is the beautiful Helen Tavrel, who is only 20-years-old, but has already built up quite a reputation as a freebooter.

art by Bill Cavalier


As Harmer hides nearby, he sees that Helen is having a rather violent disagreement with the other pirates. Shenanigans ensue. Several of the pirates end up dead, while Harmer and Helen team up. At first, they don't get along as Harmer seriously disapproves of pirates. Eventually, they begin to warm towards each other.


The story, in the meantime, moves from the island jungle through a swamp into an ancient temple in which legend says a fortune in jewels is hidden. Sword fights, poison snakes and booby traps quickly follow. 


It's a fun story that seems to be leading up to a lovey-dovey ending between Harmer and Helen, but REH throws in a bit of a twist, implying he might have instead tossed the two into more pirate adventures rather than a wedding chapel had this first story sold.


Helen isn't quite as epic as Belit, Valeria, or Red Sonya, but she's still pretty cool. "The Isle of Pirate's Doom" is a fun tale. You can find it online HERE

Wednesday, January 28, 2026

Tanks, Planes and Automobiles

 

cover art by Russ Heath

So how does a pilot get a medal for a ground action and a tank commander get a medal for an air action? It's a question that has plagued the greatest military minds through the ages. But in G.I. Combat #115 (Dec '65/Jan '66), writer Bob Kanigher and artist Russ Heath give us the answer.





Jeb Stuart and his crew stop at a forward airbase, where Jeb gets into the cockpit of Johnny Cloud's P-51--pretty much sitting on Johnny's lap--to examine the plane's controls. When the Luftwaffe attacks and begin strafing the base, Johnny is forced to take off with Jeb STILL on his lap!



Despite having to fly the plane while reaching around Jeb, Johnny still manages to shoot down a German fighter. But return fire jams his gun.



Fortunately, Jeb was carrying his Tommy gun and, working on concert with Johnny's skilled manuvering, he manages to shoot down two more enemy planes. Thus he earns a medal for air combat.


It's fun to look through this sequence and realize that we are never given an angle that allows us to see how Johnny is managing to fly with Jeb in the way--which would have involved foot pedals for the rudder as well as controls on the instrument panel. DC war comics were never noted for realism, so it really doesn't matter, but its fun to realize that poor Russ Heath might not have been able to draw a believable way of Johnny doing this, so drew the action so that we never see what he's doing.

Out of curiousity, I looked up the take-off procedure for a P-51. It involves adjusting the fuel mixture (controls near his left elbow, setting flaps (controls also near his left elbow) and rudder (floor pedals), releasing the brakes (toe portion of the rudder pedals) and using the throttle for speed (once again, on the left side of the pilot). I suppose Johnny could have still reached a lot of his controls, stuck his legs past Jeb's legs to reach the pedals and reached around Jeb to work the stick and fire the machine guns. So maybe it's possible?


Once again, I realize the sequence isn't meant to be realistic--just look cool. And it does indeed look cool. But I am who I am and I had to look it up. 


Anyway, not long after, Johnny is flying a mission and has to crash-land on top of a haystack. It turns out the Haunted Tank is hiding in that haystack, having run out of ammunition. But now the tank is basically hauling around a plane equipped with multiple heavy machine guns.



Working in concert with Jeb's skillful manuevering, Johnny manages to take out two enemy tanks. At one point, he refers to his guns as "wing cannons." If we take that at face value and conclude that Johnny's plane was equipped with 20mm cannon rather than the usual machine guns, then perhaps this feat becomes possible. Though, once again, the sequence is meant to look cool, not be realistic. And it does indeed look cool.


So that's how a pilot gets a medal for ground combat and a tank commander gets a medal for air combat. But then, after the medal ceremony, Johnny and Jeb's jeep is ambushed by German troops. The ensuing brawl with the Germans earns them both medals for infantry combat.



It's a fun story--a typical example of how Kanigher could come up with a gimmicky plot and depend on the magnificent artists he worked with to bring it all to life.


Next week, we will meet a comic book character I've only just learned about--Mr. Young of the Boothill Gazette. 

Monday, January 26, 2026

Cover Cavalcade

 JANUARY IS HERCULES MONTH!




Gold Key's Hercules was an adaptation of the Saturday morning cartoon. The artist of this 1963 cover is unknown. 

Friday, January 23, 2026

Friday's Favorite OTR

 Gunsmoke: "Bloody Hands" 4/2/52



Sick of having to kill people, Matt Dillon resigns as marshal. But he might not be able to escape his destiny.


Click HERE to listen or download. 

Thursday, January 22, 2026

Lovecraftian Horror

 

cover art by Lee Brown Coye

Of the many authors who dipped their pens into the universe of H.P. Lovecraft, one of the best is the short story "The Will of Claude Ashur," by C. Hall Thompson, published in the July 1947 issue of Weird Tales.


The narrator of the tale is Claude Ashur, who is confined to an insane asylum while his body is being eaten away by incurable leporsy.


Well, except he's NOT Claude Ashur. He's Claude's brother Richard. The body belongs to Claude, but it's Richard who the unwilling occupant. 



The story flashes back to explain how this happened, starting with Claude's birth. The mother died during the process and the doctor says it was as if the baby were taking all the strength of will from her for himself. 


Claude is a creepy child. His father hires tutors, but all quit very quickly. After Richard's dog bites him, the dog is later found dead as if killed by a wild animal. 


When he gets older, Claude attends Miskatonic University, which firmly sets this story within Lovecraft's universe. He supposed to be studying medicine, but instead delves into the rare literature kept by the college--books like the Necromonicon or "the loathsome Book of Eiban." He's eventually expelled, but apparently not before he learns what he wants to learn.


When Richard and Claude's father dies, Claude takes his portion of the inheritence and begins to travel to places where he can learn voodoo and magic. When he returns home, he has a wife.


Richard begins to suspect that the wife isn't acting of her own free will and that Claude has nefarious designs on her. Richard's correct, of course, but it turns out to be a little too late to do anything about it. Things don't end will for either Richard ot the girl. Claude, on the other hand, seems to have found a way to live forever.


Thompson is an excellent writer who effectively emulates Lovecraft's style. The story is scary and creepy in all the right ways.


Which makes me think: Why do I like Lovecraftian cosmic horror. As a Christian, I believe that we live in a world broken by sin, but is is still a purposeful creation, with divine love and human diginty both being realities. Lovecraft created a universe where there is no purpose and human beings are less than nothing in the cosmic scope.


So why do I like reading stuff with themes antithetical to my own beliefs?


Well, part of it is simply an appreciation that the stories are told so well--Lovecraft, Thompson and others knew how to craft a tale effectively, with style and perfect word choices. 


Another reason is perhaps a glimpse into a universe without a loving God makes me more appreciative that there IS a loving God around.


Or perhaps I'm overthinking it. Perhaps its just fun to have the bejeebers scared out of me from time to time.


You can find "The Will of Claude Ashur"  HERE

Wednesday, January 21, 2026

Same Bat-Time, Same Bat-Comic

 

cover art by Mike Grell

Batman #288 (June 1977) picks up where the last issue left off--with Penguin now aware that Batman is aware of his scheme, but Batman is aware that Penguin is aware that Batman is aware of Penguin's scheme. Writer David Vern (using the pen name David V. Reed) and artist Mike Grell continue to emulate the structure and crazy bat-deductions of the Adam West TV series, while still keeping a straight face and keeping everything acceptable for the Batman of the Bronze Age Universe. 


Penquin has his henchmen rehearsing their next heist with the intent of trapping Batman when the Dark Knight inevitably shows up. Also, Penquin takes time to sit of a sculpture he's having made of himself.


In the meantime, a reporter named Chester Cole has been trying to get Bruce Wayne to allow him to tag along for a story on the millionaire's personal life. Bruce keeps putting him off, but Chester notices that Bruce has been doodling on the tablecloth and has sketched out a logo for a company. Chester figures Bruce is planning on buying that company and plans on dropping in to get a story at last.





The company is a chemical factory and Batman does indeed confront the Penguin. He gets the drop on the villain and his henchmen despite the Penquin's preperations and it looks like victory is at hand. Then Chester Cole comes in at the wrong moment and spoils everything. Both Batman and Cole are captured.


They are dropped in an empy chemical vat. While Penquin leaves to pull off his final heist--the end object of his entire complicated plan--two giant robot vultures attack Batman. Fortunately, he's able to damage them, then salvage parts to allow himself and Cole to get out of the vat. 




Using the same bizarre logic involving the death dates of historically important short people (this time, it's Atilla the Hun), Batman tracks Penguin to a furniture storage company and takes out the bad guys in a final fight. 


Why all this trouble to rob a furniture storage place? There was a million bucks in stolen bonds hidden in a bureau--the unrecovered loot from an old robbery.



Batman has Penguin's statue locked up with the villain, Chester Cole is glad he "misinterpreted" Bruce's doodle as it led him to a better story, and the tale comes to an end. Together, this issue and the previous one nearly perfectly emulate the structure and bizarre logic of the TV series. The inevitable death trap comes partway through the second part rather than be the cliffhanger for the first part, but that's really no big deal. It's a wonderfully done tale, walking that tightrobe between celebrating TV series while keeping the overall tone of Bronze Age Batman. And Mike Grell's artwork give us fantastic fight scenes.


Next week, we'll visit with both the Haunted Tank and ace pilot Johnny Cloud. 

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