Saturday, February 28, 2026
Friday, February 27, 2026
Friday's Favorite OTR
Suspense: "Blue Eyes" 8/29/46
A man plans to murder his wife, changes his mind, then gets accused of murdering her.
Click HERE to listen or download.
Thursday, February 26, 2026
Dutchman's Flat
Louis L'Amour was at least as skilled in writing short stories as he was writing novels.
For instance, "Dutchman's Flat" (published in the Fall 1948 issue of Giant Western) is about five six men chasing another into the desert. The man they are chasing, Chet Lock, apparently back-shot someone. There's no formal law in the area, so the men include a rope on which to hang Lock when they catch him.
But Lock isn't easy to catch. At one point, he keeps them pinned down with rifle fire. But he doesn't kill any of them, even though he could easily have done so.
Later, he leaves marks on cliff walls to point them towards water or towards a shady area to rest their horses. He even leaves wood for a fire, salt and coffee in one location.
Is he taunting them? Or have they misjudged him? He's not acting like a killer who would shoot a man in the back.
The story is set up to allow the men to learn about Lock's character, even though they don't actually meet him until the end of the tale. The idea L'Amour brings across is that you can get a feel for who a man is by what he does. Would a man who acts like Lock does, even when being pursued by men who want to kill him, be someone who would commit cold-blooded murder?
"Dutchman's Flat" benefits from L'Amour's vivid description of the desert, presenting the landscape as oppressive and deadly, and his straightforward account of the pursuit. It's a Western adventure story, but its also a solid character study. It's worth reading.
You can find it online HERE.
Wednesday, February 25, 2026
The Mighty Hercules, Part 2
Sandwiched between the two Hercules stories in Gold Key's The Mighty Hercules #1 (July 1963) is a nifty "Greek Heroes of Mythology" feature, written by Paul S. Newman and drawn by an uncredited artist. The art style, like the Hercules tales, effectively mimics the designs of the Mighty Hercules cartoon on which the comic book is based. It's a fairly safe bet the same artist drew all three stories, but we simply have no idea who he was.
Anyway, this one is about Theseus, the Greek hero who slew the Minotaur. It follows the myth closely. For years, Athens has been obligated to send seven youths and seven maids to King Minos as a tribute. The young people are then tossed in a labyrinth and eaten by the Minotaur.
Theseus, the king's son, volunteers to be one of the current tributes. Once in Crete, Minos' daughter Ariadne falls for him and gives him a sword and a ball of thread, this latter item to be used to mark his passage through the labyrinth so he can find his way out.
Theseus eventually confronts the Minotaur and slays it. Gee whiz, I didn't expect the monster design we see in a Gold Key comic! The Minotaur is given the bull head and a completely naked human body! Of course, we never see anything inappropriate, but for Gold Key, this was a risque image. The panel showing Theseus finishing off the Minotaur is pretty brutal as well.
Of course, in the end, there's nothing here a reasonable parent would object to their children reading. But I can picture a naughty six-year-old penciling in the Minotaur's wee-wee. It's what six-year-olds do.
The story ends with Theseus and Ariadne sailing back to Athens together. It leaves out the part where Theseus forgets to put up the sail that tells his dad he's alive, leading to his dad committing suicide. But, well, THAT would have been too much for Gold Key. In essence, this is a fun and effective retelling of a classic myth.
Next week, we'll finish up this issue with a look at the second Hercules Story.
Monday, February 23, 2026
Cover Cavalcade
FEBRUARY IS TANKS vs DINOSAURS MONTH!
Even the Haunted Tank eventually got into dinosaur-related combat. This Joe Kubert cover is from 1975.
Friday, February 20, 2026
Friday's Favorite OTR
Crime Club: "Mr Smith's Hat" 1/23/47
"A very intriguing story of a finger that puts its print on death."
Click HERE to listen or download.
Thursday, February 19, 2026
One Reason Why the Original Star Trek is Still the Best
I made the mistake of watching not just the first episode of Starfleet Academy, but the first TWO episodes in hopes that the show might not continue to be a dreadful insult to the legacy of Star Trek. Well, it is. Good heavens, its terrible.
The show's writers ignorance or indifference to how any military organization works highlights one reason the original series is still the best version of that universe. I do realize that Star Fleet is not purely military and should not be purely military--they do exploration, diplomancy, science, etc as well. But they are structued as a military organization, with ranks, traditions and all that goes with that. And they pack phasers and photon torpedoes--if we go to war with the Klingons, Star Fleet will be on the front lines.
Wednesday, February 18, 2026
Gold Key Hercules--Part 1
A couple of weeks ago, we talked about the 1960s cartoon version of Hercules. I thought it might be fun to look at the two Gold Key issues adapting that cartoon to the comics. Each issue had two Hercules stories, so we'll be with the demigod for the next four weeks.
The Mighty Hercules #1 (July 1963) starts with "The Curse of the Stone Statues," written by the prolific Paul S. Newman and drawn by an uncredited artist who does a good job of emulating the look of the cartoon.
Hercules' gal, Helena, is visiting the palace of Prince Dorian, only to discover the building is full of stone statues. Apparently, Helena needs to read up on Greek Mythology--it doesn't at first occur to her that the statues are people turned into stone.
She calls for Hercules, who comes down from Olympus to investigate. Herc, at least, realizes that evil is afoot and that the statues are people. But the person responsible is not a Gorgon, but the evil wizard Daedalus, Herc's arch-enemy. He's zapped the local humans to draw Hercules into an ambush, with plans on using his "Sceptor of Medusa" on the hero, then taking over the kingdom.
Monday, February 16, 2026
Friday, February 13, 2026
Friday's Favorite OTR
Dangerous Assignment: "Nursery Rhyme" 11/26/52
A dead man leaves the first line of a nursery rhyme typed on his secretary's typewriter. Figuring out why could lead to the identity of the murderer.
Click HERE to listen or download.
Thursday, February 12, 2026
The Tomb-Spawn
The May 1934 issue of Weird Tales is justly remembered as containing Queen of the Black Coast, one of Robert E. Howard's most important Conan tales.
But there are other gems within. Clark Ashton Smith, for instance, contributed a story from his Zothique cycle: "The Tomb-Spawn."
Smith had several story cycles going during his career. The Averoigne tales were set in a fictional province in Medieval France. The Hyperborea stories were set during a pre-Ice Age civilization, full of sorcery and cosmic dread, similar to Howard's Hyborian Age in its setting.
The Zothique stories are also filled with sorcery and cosmic dread, but are set in the far future. Technological civilizationis long-gone and forgotten, replaced by magic. The Elder gods have returned. The sun is red and dying. Zothique is the last surviving continent. That last continent has a history of its own probably at least as long as contemporary mankind does now, but it still represents humanity's last gasp.
"The Tomb-Spawn," like many of these far-future tales, has Death looking over your shoulder pretty much the entire time you are reading it. Two travelers, Milab and Marabac, here a tale about an ancient sorcerer-king named Ossaru, who keeps an alien being called Nioth-Korghai in a chamber beneath his palace.
(Smith was influenced by Greek mythology in his Hyperborea tales, but there might be a bit of influence here as well, as this set-up--though not the rest of the story--reminds me slightly of the myth of Minos and the Minotaur.)
The creature was Ossaru's advisor and aide, but eventually dies from unknown causes. Later, when Ossaru also dies, he has arranged for his mummy to be lowered into the same chamber that houses the body of Nioth-Korghai is entombed, with both corpses protected by magical wards.
Millennia go by and no one now remembers where Ossaru's capital was located. But when Milab and Marabac are ambushed in the desert by cannibalistic humanoid creatures, then stumble across the ruins of that city while fleeing. In search of water, they end up in the tomb, where they find...
Well, see for yourself what they find. You can read the story online HERE. I was reminded of the story when it was featured on the excellent HorrorBabble podcast recently, so you can also listen to it being read there:
Wednesday, February 11, 2026
Death Follows Orders
Adventures into Darkness #5 (August 1952) was the first of ten issues in that series. Often that means that it took over the numbering of another comic book after that first comic's cancellation. But in this case, the first issue was simply designated #5. It was a practice at Standard Comics to start at least some of their titles with #5, under the belief that a comic would sell better if it looked like it had been around for awhile. (A few other publishers used the same tactic.)
Numbering shenanigans aside, Adventures into Darkness is a fine example of atmospheric horror stories that would soon be sent into Comic Book Limbo by the Comics Code. One of the stories, for instance, is "Death Follows Orders," written by an uncredited writer and drawn by Jerry Grandenetti.
It's a five-pager that sets up its premise and tells its story quickly and skillfully. A French farmer and his daughter are digging a new well when they stumble across an old cellar full of dead Nazi soldiers. The men had apparently been trapped their during the war.
The officer is holding written orders and, now that the dead men are "free," they decide to follow those orders. They then march off to the nearby village to take it over. Violence follows--the Nazis might be dead, but their weapons still work.
The farmer tries to stop them, but is overwhelmed and told he'll be shot. But the daughter has noticed the Nazis are fearful of fire and guesses why. She snatches the written orders out of the Nazi officer's pocket. Her dad manages to set fire to those orders. Once the orders vanish, the Nazis collapse. They are now permanently dead.
It's an effective little story, keying off the fanatisim of hard-core Nazis, but still highlighting the heroism of those who oppose them. Grandenetti's art is effective and atmospheric.
You can read it yourself HERE.
Next week, we'll visit with Gold Key's version of the Mighty Hercules.
Monday, February 9, 2026
Friday, February 6, 2026
Friday's Favorite OTR
The Lone Ranger: "Feud on Boulder Creek" 8/25/43
Rustlers plan to start a range war in order to make their own jobs easier.
Click HERE to listen or download.
Thursday, February 5, 2026
The Mighty Hercules
For January's Cover Cavalcade, I had declared that month to be HERCULES MONTH and featured comic book covers showing versions of the demi-god as imagined by various comic book companies.
One of those covers was one of two Gold Key comics featuring stories based on the Saturday morning cartoon The Mighty Hercules, which ran in syndication from 1963 to 1966. Jimmy Tapp, a Canadian broadcaster, was the voice of Hercules through most of its run. The cartoon consisted of concise 5-minute adventures, running in 30 minute blocks.
I remembered at least occasionally watching it when I was a little one, though my only strong memory is of Newton, Hercules' centaur sidekick with an annoyingly high-pitched voice. But I didn't remember enjoying it and, when that comic book cover reminded me of the cartoon, I watched a few on YouTube. They really are fun.
With just five minutes to tell a story, the cartoon wastes no time. For instance, "Wings of Mercury" starts with Newton and the Greek Hero Theseus sitting together in a field. A giant bird (one of the Stymphalian birds) swoops down and snatches the Wings of Mercury that Theseus was carrying.
Hercules arrives and says glad to get the wings back for a hero like Theseus. Newton asks about Theseus' heroism, so Hercules explains. This sends the cartoon into a flashback, in which Zeus gives Theseus the wings so that he can quickly reach Cyprus and defeat an evil statue that is essentially firing a barrage of laser beams at everything.
Theseus defeats the statue, but now he's lost the wings. Hercules uses his ring to activate his super-strength (a feature of this version of the demi-god) and gives the bird what-for. The Wings of Mercury are recovered and everyone (well, except the evil statue and the bird) is happy.
It is indeed fun. The animation is limited but imaginative and and stories gallop through their five minutes with unironic charm and fun. I am, of course, a little annoyed at the mixing of Greek and Latin names. I get that Hercules (the Latin version of the name) is too ingrained in our culture to ever allow Heracles, but if its ZEUS on the throne of Olympus, then the wings should have been the Wings of Hermes. Oh, well. The cartoon does deserve credit for using a "Stymphalian Bird" rather than a generic monster to snatch the Wings.
In a few weeks, we'll begin a look at the Gold Key comic book version of the Mighty Hercules.
Here's the episode. Enjoy.
Wednesday, February 4, 2026
Mr. Young of the Boothill Gazette
From 1971 until 1974 (issues 88 through 110, with a few issues being skipped within that run), Charlton's Billy the Kid included a back-up feature titled "Mr. Young of the Boothill Gazette," with art and scripts by Pat Boyette. The premise is a fun one--in 1875, a young greenhorn from back East comes to the town of Boothill, Texas to work as a reporter. His editor mostly puts him to work sweeping the floor, while printing innocuous articles about Ladies' Aid Society. There's a lot of lawlessness in Boothill, but the editor (Maxwell Cosswell) doesn't want to rock the boat. Or get shot.
But his new reporter, Abel Young, is full of ambition and a firm sense of right and wrong. By golly, he'll confront evil whereever he finds it--despite the fact that he's completely hopeless in a fight.
In Billy the Kid #89 (February 1972), Abel learns that a gunman named Fife Anson is planning on killed a gambler named Burley Meade. When Abel objects to this, Anson throws him into an open grave. Though terrified, Abel still wants to stop the murder.
He confronts Anson again in a saloon, but that simply gets him punched and thrown out the back door. Meade is coming in that way with the intent of back-shooting Anson. Desperate, Abel conks Meade over the head with a bucket. Then, when it looks like Anson is going to shoot HIM, Abel even more desperately attacks him and manages to knock him out.
When Meades starts to regain consciousness, Abel knocks him out again as well, saving himself with a pair of last-resort lucky punches. The two gunmen are arrested by the sheriff and peace is temporarily restored to Boothill.
Boyette does some fun panel design during Abel's two-page confrontation with the bad guys, laying them out in a diagnal pattern that emphasizes the action quite nicely. Abel comes across as a bit self-righteous at times, but he is of course correct in objecting to murder and the self-righteousness can be an aspect of his naivety. He's an interesting character and we might return to Boothill again to see what he's been up to.
Next week, we'll discover that even dead Nazis will continue to follow orders..


































